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Star Shape Pokémon

According to local rumors, Cleffa are often seen in places where shooting stars have fallen.
Contact with the Pokémon may cause infatuation.
The Pokémon only takes damage from attacks.
Reduces damage done to allies.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Charm FairyStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | Open calc with this move |
Pound NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Encore NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Sing NormalStatus | Black 2 / White 2 | 7 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Sweet Kiss FairyStatus | Black 2 / White 2 | 10 | — | — | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Copycat NormalStatus | Black 2 / White 2 | 13 | — | — | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Magical Leaf GrassSpecial | Black 2 / White 2 | 16 | — | — | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack will not miss. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Echoed Voice NormalSpecial | Black 2 / White 2 | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | Black 2 / White 2 | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psyshock PsychicSpecial | Black 2 / White 2 | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Telekinesis PsychicStatus | Black 2 / White 2 | — | TM19 | — | — | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Amnesia PsychicStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Aromatherapy GrassStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 5 The user releases a soothing scent that heals all status problems affecting the user’s party. | Open calc with this move |
Belly Drum NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Covet NormalPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 60Acc 100PP 25 | |
Fake Tears DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Metronome NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Mimic NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Open calc with this move |
Present NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 90PP 15 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Open calc with this move |
Splash NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Stored Power PsychicSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 20Acc 100PP 10 | |
Tickle NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Wish NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 One turn after this move is used, the target’s HP is restored by half the user’s maximum HP. | Open calc with this move |
After You NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Endeavor NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Gravity PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | Open calc with this move |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Hyper Voice NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Last Resort NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Magic Coat PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Recycle NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Role Play PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Trick PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Wonder Room PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
The target is physically pounded with a long tail or a foreleg, etc.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user endearingly approaches the target, then steals the target’s held item.
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The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
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