Pokédex / Black 2 / White 2 / Dunsparce

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Land Snake Pokémon

It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.
Boosts the likelihood of added effects appearing.
Enables a sure getaway from wild Pokémon.
Some move types scare it and boost its Speed.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Defense Curl NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Rage NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 20Acc 100PP 20 | |
Rollout RockPhysical | Black 2 / White 2 | 4 | — | — | — | — | Power 30Acc 90PP 20 | |
Spite GhostStatus | Black 2 / White 2 | 7 | — | — | ✓ | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Yawn NormalStatus | Black 2 / White 2 | 16 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Pursuit DarkPhysical | Black 2 / White 2 | 10 | — | — | — | — | Power 40Acc 100PP 20 | |
Glare NormalStatus | Black 2 / White 2 | 28 | — | — | — | — | Acc 100PP 30 The user intimidates the target with the pattern on its belly to cause paralysis. | Open calc with this move |
Screech NormalStatus | Black 2 / White 2 | 13 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Ancient Power RockSpecial | Black 2 / White 2 | 19 | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Take Down NormalPhysical | Black 2 / White 2 | 22 | — | — | — | — | Power 90Acc 85PP 20 | |
Roost FlyingStatus | Black 2 / White 2 | 25 | — | — | ✓ | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Dig GroundPhysical | Black 2 / White 2 | 31 | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Black 2 / White 2 | 34 | — | — | — | — | Power 120Acc 100PP 15 | |
Coil PoisonStatus | Black 2 / White 2 | 37 | — | — | — | — | PP 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Open calc with this move |
Endure NormalStatus | Black 2 / White 2 | 40 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Drill Run GroundPhysical | Black 2 / White 2 | 43 | — | — | ✓ | — | Power 80Acc 95PP 10 | |
Endeavor NormalPhysical | Black 2 / White 2 | 46 | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Flail NormalPhysical | Black 2 / White 2 | 49 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Black 2 / White 2 | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Gyro Ball SteelPhysical | Black 2 / White 2 | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Poison Jab PoisonPhysical | Black 2 / White 2 | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Black 2 / White 2 | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | Black 2 / White 2 | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Agility PsychicStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Astonish GhostPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 15 | |
Bide NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Bite DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Curse GhostStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Headbutt NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Hex GhostSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 100PP 10 | |
Magic Coat PsychicStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Secret Power NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 50Acc 100PP 15 | |
Trump Card NormalSpecial | Black 2 / White 2 | — | — | ✓ | — | — | PP 5 The fewer PP this move has, the greater its attack power. | Open calc with this move |
Aqua Tail WaterPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Bind NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 15Acc 85PP 20 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Last Resort NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Pain Split NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Stealth Rock RockStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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The user continually rolls into the target over five turns. It becomes stronger each time it hits.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
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The target is bitten with viciously sharp fangs. It may make the target flinch.
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
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This relentless attack does massive damage to a target affected by status problems.
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The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
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