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Live Coal Pokémon

It’s small, but its body temperature is over 1,100 degrees F. Embers escape its mouth and nose when it breathes.
Contact with the Pokémon may burn the attacker.
Prevents the Pokémon from falling asleep.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Smog PoisonSpecial | Black 2 / White 2 | 1 | — | — | — | — | Power 30Acc 70PP 20 | |
Ember FireSpecial | Black 2 / White 2 | 5 | — | — | — | — | Power 40Acc 100PP 25 | |
Smokescreen NormalStatus | Black 2 / White 2 | 8 | — | — | — | — | Acc 100PP 20 The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy. | Open calc with this move |
Feint Attack DarkPhysical | Black 2 / White 2 | 12 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Fire Spin FireSpecial | Black 2 / White 2 | 15 | — | — | — | — | Power 35Acc 85PP 15 | |
Clear Smog PoisonSpecial | Black 2 / White 2 | 19 | — | — | — | — | Power 50PP 15 The user attacks by throwing a clump of special mud. All status changes are returned to normal. | Open calc with this move |
Flame Burst FireSpecial | Black 2 / White 2 | 22 | — | — | — | — | Power 70Acc 100PP 15 | |
Confuse Ray GhostStatus | Black 2 / White 2 | 26 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Fire Punch FirePhysical | Black 2 / White 2 | 29 | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Lava Plume FireSpecial | Black 2 / White 2 | 33 | — | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Black 2 / White 2 | 36 | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Flamethrower FireSpecial | Black 2 / White 2 | 40 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fire Blast FireSpecial | Black 2 / White 2 | 43 | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Black 2 / White 2 | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flame Charge FirePhysical | Black 2 / White 2 | — | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Overheat FireSpecial | Black 2 / White 2 | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Black 2 / White 2 | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Black 2 / White 2 | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Barrier PsychicStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Belly Drum NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Cross Chop FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 100Acc 80PP 5 | |
Dynamic Punch FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 100Acc 50PP 5 | |
Flare Blitz FirePhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Focus Energy NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 100Acc 75PP 15 | |
Karate Chop FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 50Acc 100PP 25 | |
Mach Punch FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Mega Punch NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 80Acc 85PP 20 | |
Screech NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Covet NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Dual Chop DragonPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 40Acc 90PP 15 | |
Heat Wave FireSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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The target is attacked with a discharge of filthy gases. It may also poison the target.
| Open calc with this move |
The target is attacked with small flames. It may also leave the target with a burn.
| Open calc with this move |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
| Open calc with this move |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
| Open calc with this move |
The target is punched with a fiery fist. It may also leave the target with a burn.
| Open calc with this move |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
| Open calc with this move |
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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The user delivers a double chop with its forearms crossed. Critical hits land more easily.
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The user punches the target with full, concentrated power. It confuses the target if it hits.
| Open calc with this move |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
| Open calc with this move |
The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The target is attacked with a sharp chop. Critical hits land more easily.
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The user throws a punch at blinding speed. It is certain to strike first.
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The target is slugged by a punch thrown with muscle-packed power.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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The user endearingly approaches the target, then steals the target’s held item.
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
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The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
| Open calc with this move |