Pokédex / Black 2 / White 2 / Grumpig

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Manipulate Pokémon

It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.
Ups resistance to Fire- and Ice-type moves.
Prevents the Pokémon from becoming confused.
Encourages the early use of a held Berry.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Odor Sleuth NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Psybeam PsychicSpecial | Black 2 / White 2 | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Psywave PsychicSpecial | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Splash NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | 15 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Confuse Ray GhostStatus | Black 2 / White 2 | 18 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Magic Coat PsychicStatus | Black 2 / White 2 | 21 | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | 26 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Rest PsychicStatus | Black 2 / White 2 | 29 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | 29 | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Power Gem RockSpecial | Black 2 / White 2 | 35 | — | — | — | — | Power 80Acc 100PP 20 | |
Psyshock PsychicSpecial | Black 2 / White 2 | 42 | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Payback DarkPhysical | Black 2 / White 2 | 46 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Psychic PsychicSpecial | Black 2 / White 2 | 52 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Bounce FlyingPhysical | Black 2 / White 2 | 60 | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Black 2 / White 2 | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Black 2 / White 2 | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Energy Ball GrassSpecial | Black 2 / White 2 | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Telekinesis PsychicStatus | Black 2 / White 2 | — | TM19 | — | — | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Torment DarkStatus | Black 2 / White 2 | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Black 2 / White 2 | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Covet NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Drain Punch FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Fire Punch FirePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Heal Bell NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Ice Punch IcePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Recycle NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Role Play PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Skill Swap PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use. | Open calc with this move |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
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The target is attacked with a peculiar ray. It may also cause confusion.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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If the user moves after the target, this attack’s power will be doubled.
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The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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The user endearingly approaches the target, then steals the target’s held item.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The target is punched with a fiery fist. It may also leave the target with a burn.
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The target is punched with an icy fist. It may also leave the target frozen.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user attacks with a sinister beam of light. It may also confuse the target.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
| Open calc with this move |