Pokédex / Black 2 / White 2 / Vibrava

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Vibration Pokémon

The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.
Gives full immunity to all Ground-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Feint Attack DarkPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Sand Attack GroundStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing its accuracy. | Open calc with this move |
Sand Tomb GroundPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 35Acc 85PP 15 | |
Sonic Boom NormalSpecial | Black 2 / White 2 | 1 | — | — | — | — | Acc 90PP 20 The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Open calc with this move |
Mud-Slap GroundSpecial | Black 2 / White 2 | 13 | — | — | — | — | Power 20Acc 100PP 10 | |
Bide NormalPhysical | Black 2 / White 2 | 17 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Bulldoze GroundPhysical | Black 2 / White 2 | 21 | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Rock Slide RockPhysical | Black 2 / White 2 | 25 | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Supersonic NormalStatus | Black 2 / White 2 | 29 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body. It may confuse the target. | Open calc with this move |
Screech NormalStatus | Black 2 / White 2 | 34 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Dragon Breath DragonSpecial | Black 2 / White 2 | 35 | — | — | — | — | Power 60Acc 100PP 20 | |
Earth Power GroundSpecial | Black 2 / White 2 | 39 | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Sandstorm RockStatus | Black 2 / White 2 | 44 | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Hyper Beam NormalSpecial | Black 2 / White 2 | 49 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Black 2 / White 2 | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Struggle Bug BugSpecial | Black 2 / White 2 | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Black 2 / White 2 | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Bug Bite BugPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Draco Meteor DragonSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 130Acc 90PP 5 | |
Dragon Pulse DragonSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 100PP 10 | |
Giga Drain GrassSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Heat Wave FireSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Outrage DragonPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Roost FlyingStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Tailwind FlyingStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | Open calc with this move |
The user traps the target inside a harshly raging sandstorm for four to five turns.
| Open calc with this move |
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
| Open calc with this move |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
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The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
| Open calc with this move |
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
| Open calc with this move |