Pokédex / Black 2 / White 2 / Solrock

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Meteorite Pokémon

Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Gives full immunity to all Ground-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | Black 2 / White 2 | 1 | — | — | — | — | Power 50Acc 100PP 25 The target is hit by a weak telekinetic force. It may also leave the target confused. | Open calc with this move |
Harden NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Tackle NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Rock Throw RockPhysical | Black 2 / White 2 | 5 | — | — | — | — | Power 50Acc 90PP 15 | |
Fire Spin FireSpecial | Black 2 / White 2 | 9 | — | — | — | — | Power 35Acc 85PP 15 | |
Rock Polish RockStatus | Black 2 / White 2 | 13 | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Psywave PsychicSpecial | Black 2 / White 2 | 17 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Embargo DarkStatus | Black 2 / White 2 | 21 | TM63 | — | — | — | Acc 100PP 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | 25 | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Cosmic Power PsychicStatus | Black 2 / White 2 | 29 | — | — | — | — | PP 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Open calc with this move |
Psychic PsychicSpecial | Black 2 / White 2 | 33 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Heal Block PsychicStatus | Black 2 / White 2 | 37 | — | — | — | — | Acc 100PP 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | Open calc with this move |
Stone Edge RockPhysical | Black 2 / White 2 | 41 | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Solar Beam GrassSpecial | Black 2 / White 2 | 45 | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Explosion NormalPhysical | Black 2 / White 2 | 49 | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Wonder Room PsychicStatus | Black 2 / White 2 | 53 | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Acrobatics FlyingPhysical | Black 2 / White 2 | — | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Black 2 / White 2 | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Gyro Ball SteelPhysical | Black 2 / White 2 | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Overheat FireSpecial | Black 2 / White 2 | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psyshock PsychicSpecial | Black 2 / White 2 | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Sandstorm RockStatus | Black 2 / White 2 | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Smack Down RockPhysical | Black 2 / White 2 | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Telekinesis PsychicStatus | Black 2 / White 2 | — | TM19 | — | — | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Black 2 / White 2 | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Will-O-Wisp FireStatus | Black 2 / White 2 | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Earth Power GroundSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Gravity PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | Open calc with this move |
Heat Wave FireSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Iron Defense SteelStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Iron Head SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Magic Coat PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Pain Split NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Recycle NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Skill Swap PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The user picks up and throws a small rock at the target to attack.
| Open calc with this move |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
| Open calc with this move |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
| Open calc with this move |
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
| Open calc with this move |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
| Open calc with this move |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
| Open calc with this move |
The user explodes to inflict damage on those around it. The user faints upon using this move.
| Open calc with this move |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
| Open calc with this move |
The user sets off an earthquake that strikes those around it.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
The user charges at the target using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
| Open calc with this move |
The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
| Open calc with this move |
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
| Open calc with this move |
The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
| Open calc with this move |
The user slams the target with its steel-hard head. It may also make the target flinch.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
| Open calc with this move |