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Iron Claw Pokémon

It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Prevents other Pokémon from lowering its stats.
Halves the Pokémon’s weight.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | Black 2 / White 2 | 1 | — | — | — | — | Power 50Acc 100PP 25 The target is hit by a weak telekinetic force. It may also leave the target confused. | Open calc with this move |
Magnet Rise ElectricStatus | Black 2 / White 2 | 1 | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Metal Claw SteelPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Take Down NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 90Acc 85PP 20 | |
Pursuit DarkPhysical | Black 2 / White 2 | 23 | — | — | — | — | Power 40Acc 100PP 20 | |
Scary Face NormalStatus | Black 2 / White 2 | 35 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly reduce its Speed stat. | Open calc with this move |
Miracle Eye PsychicStatus | Black 2 / White 2 | 26 | — | — | — | — | PP 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | 29 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Bullet Punch SteelPhysical | Black 2 / White 2 | 32 | — | — | — | — | Power 40Acc 100PP 30 | |
Psychic PsychicSpecial | Black 2 / White 2 | 41 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Agility PsychicStatus | Black 2 / White 2 | 38 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Iron Defense SteelStatus | Black 2 / White 2 | 47 | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Meteor Mash SteelPhysical | Black 2 / White 2 | 44 | — | — | — | — | Power 90Acc 90PP 10 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | 50 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Brick Break FightingPhysical | Black 2 / White 2 | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Explosion NormalPhysical | Black 2 / White 2 | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Flash Cannon SteelSpecial | Black 2 / White 2 | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Gyro Ball SteelPhysical | Black 2 / White 2 | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black 2 / White 2 | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psyshock PsychicSpecial | Black 2 / White 2 | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | Black 2 / White 2 | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black 2 / White 2 | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Black 2 / White 2 | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Telekinesis PsychicStatus | Black 2 / White 2 | — | TM19 | — | — | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Gravity PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | Open calc with this move |
Ice Punch IcePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Head SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | Open calc with this move |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
The target is raked with steel claws. It may also raise the user’s Attack stat.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
| Open calc with this move |
An attack move that inflicts double damage if used on a target that is switching out of battle.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
| Open calc with this move |
The user strikes the target with tough punches as fast as bullets. This move always goes first.
| Open calc with this move |
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
| Open calc with this move |
The target is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.
| Open calc with this move |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
| Open calc with this move |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user sets off an earthquake that strikes those around it.
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The user explodes to inflict damage on those around it. The user faints upon using this move.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
| Open calc with this move |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
| Open calc with this move |
Unsanitary sludge is hurled at the target. It may also poison the target.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The target is punched with an icy fist. It may also leave the target frozen.
| Open calc with this move |
The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
| Open calc with this move |
The user slams the target with its steel-hard head. It may also make the target flinch.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The target is punched with an electrified fist. It may also leave the target with paralysis.
| Open calc with this move |