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Grass Snake Pokémon

Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.
Powers up Grass-type moves in a pinch.
Makes stat changes have an opposite effect.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Leer NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Vine Whip GrassPhysical | Black 2 / White 2 | 7 | — | — | — | — | Power 45Acc 100PP 25 | |
Wrap NormalPhysical | Black 2 / White 2 | 10 | — | — | — | — | Power 15Acc 90PP 20 | |
Growth NormalStatus | Black 2 / White 2 | 13 | — | — | — | — | PP 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats. | Open calc with this move |
Leaf Tornado GrassSpecial | Black 2 / White 2 | 16 | — | — | — | — | Power 65Acc 90PP 10 | |
Leech Seed GrassStatus | Black 2 / White 2 | 19 | — | — | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Mega Drain GrassSpecial | Black 2 / White 2 | 22 | — | — | — | — | Power 40Acc 100PP 15 | |
Slam NormalPhysical | Black 2 / White 2 | 25 | — | — | — | — | Power 80Acc 75PP 20 | |
Leaf Blade GrassPhysical | Black 2 / White 2 | 28 | — | — | — | — | Power 90Acc 100PP 15 | |
Coil PoisonStatus | Black 2 / White 2 | 31 | — | — | — | — | PP 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Open calc with this move |
Giga Drain GrassSpecial | Black 2 / White 2 | 34 | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Wring Out NormalSpecial | Black 2 / White 2 | 37 | — | — | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. | Open calc with this move |
Gastro Acid PoisonStatus | Black 2 / White 2 | 40 | — | — | ✓ | — | Acc 100PP 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | Open calc with this move |
Leaf Storm GrassSpecial | Black 2 / White 2 | 43 | — | — | — | — | Power 130Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black 2 / White 2 | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black 2 / White 2 | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Torment DarkStatus | Black 2 / White 2 | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Captivate NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | Open calc with this move |
Glare NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 30 The user intimidates the target with the pattern on its belly to cause paralysis. | Open calc with this move |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 100Acc 75PP 15 | |
Magical Leaf GrassSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack will not miss. | Open calc with this move |
Mean Look NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Mirror Coat PsychicSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Natural Gift NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Pursuit DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Sweet Scent NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc. | Open calc with this move |
Twister DragonSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Aqua Tail WaterPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Bind NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 15Acc 85PP 20 | |
Grass Pledge GrassSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Seed Bomb GrassPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Synthesis GrassStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Worry Seed GrassStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | Open calc with this move |
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The target is struck with slender, whiplike vines to inflict damage.
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A long body or vines are used to wrap and squeeze the target for four to five turns.
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The target is slammed with a long tail, vines, etc., to inflict damage.
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The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |