Pokédex / Black 2 / White 2 / Oshawott

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Sea Otter Pokémon

The scalchop on its stomach isn’t just used for battle--it can be used to break open hard berries as well.
Powers up Water-type moves in a pinch.
The Pokémon is protected against critical hits.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Tail Whip NormalStatus | Black 2 / White 2 | 5 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Water Gun WaterSpecial | Black 2 / White 2 | 7 | — | — | — | — | Power 40Acc 100PP 25 | |
Water Sport WaterStatus | Black 2 / White 2 | 11 | — | — | — | — | PP 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Open calc with this move |
Focus Energy NormalStatus | Black 2 / White 2 | 13 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Razor Shell WaterPhysical | Black 2 / White 2 | 17 | — | — | — | — | Power 75Acc 95PP 10 | |
Fury Cutter BugPhysical | Black 2 / White 2 | 19 | — | — | — | — | Power 40Acc 95PP 20 | |
Water Pulse WaterSpecial | Black 2 / White 2 | 23 | — | — | — | — | Power 60Acc 100PP 20 | |
Revenge FightingPhysical | Black 2 / White 2 | 25 | — | — | — | — | Power 60Acc 100PP 10 | |
Aqua Jet WaterPhysical | Black 2 / White 2 | 29 | — | — | — | — | Power 40Acc 100PP 20 | |
Encore NormalStatus | Black 2 / White 2 | 31 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Aqua Tail WaterPhysical | Black 2 / White 2 | 35 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Retaliate NormalPhysical | Black 2 / White 2 | 37 | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Swords Dance NormalStatus | Black 2 / White 2 | 41 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Hydro Pump WaterSpecial | Black 2 / White 2 | 43 | — | — | — | — | Power 110Acc 80PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Dive WaterPhysical | Black 2 / White 2 | — | HM06 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Black 2 / White 2 | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hail IceStatus | Black 2 / White 2 | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Black 2 / White 2 | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Black 2 / White 2 | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Black 2 / White 2 | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
X-Scissor BugPhysical | Black 2 / White 2 | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Air Slash FlyingSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 75Acc 95PP 15 | |
Assurance DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Brine WaterSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 100PP 10 | |
Copycat NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Detect FightingStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Night Slash DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Screech NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Trump Card NormalSpecial | Black 2 / White 2 | — | — | ✓ | — | — | PP 5 The fewer PP this move has, the greater its attack power. | Open calc with this move |
Covet NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Water Pledge WaterSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 10 |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat.
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The target is slashed with scythes or claws. Its power increases if it hits in succession.
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The user attacks the target with a pulsing blast of water. It may also confuse the target.
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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The target is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user shoots boiling hot water at its target. It may also leave the target with a burn.
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It swamps the area around the user with a giant wave. It can also be used for crossing water.
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The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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If the target’s HP is down to about half, this attack will hit with double the power.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The user endearingly approaches the target, then steals the target’s held item.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
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