Pokédex / Black 2 / White 2 / Lillipup

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Puppy Pokémon

Though it is a very brave Pokémon, it’s also smart enough to check its foe’s strength and avoid battle.
Prevents the Pokémon from falling asleep.
The Pokémon may pick up items.
Enables a sure getaway from wild Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Tackle NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Odor Sleuth NormalStatus | Black 2 / White 2 | 5 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Bite DarkPhysical | Black 2 / White 2 | 8 | — | — | — | — | Power 60Acc 100PP 25 | |
Helping Hand NormalStatus | Black 2 / White 2 | 12 | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Take Down NormalPhysical | Black 2 / White 2 | 15 | — | — | — | — | Power 90Acc 85PP 20 | |
Work Up NormalStatus | Black 2 / White 2 | 19 | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Crunch DarkPhysical | Black 2 / White 2 | 22 | — | — | — | — | Power 80Acc 100PP 15 | |
Roar NormalStatus | Black 2 / White 2 | 26 | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | 29 | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Reversal FightingPhysical | Black 2 / White 2 | 33 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Last Resort NormalPhysical | Black 2 / White 2 | 36 | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Giga Impact NormalPhysical | Black 2 / White 2 | 40 | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Snarl DarkSpecial | Black 2 / White 2 | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | Black 2 / White 2 | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Charm FairyStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | Open calc with this move |
Endure NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fire Fang FirePhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Howl NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user howls loudly to raise its spirit, boosting its Attack stat. | Open calc with this move |
Ice Fang IcePhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Lick GhostPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Mud-Slap GroundSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 20Acc 100PP 10 | |
Pursuit DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Sand Attack GroundStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing its accuracy. | Open calc with this move |
Thunder Fang ElectricPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Yawn NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Covet NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Hyper Voice NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is bitten with viciously sharp fangs. It may make the target flinch.
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
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The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
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The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
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The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
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The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
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The user endearingly approaches the target, then steals the target’s held item.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
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