Pokédex / Black 2 / White 2 / Pansear

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High Temp Pokémon

Very intelligent, it roasts berries before eating them. It likes to help people.
Encourages the early use of a held Berry.
Powers up Fire-type moves in a pinch.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Scratch NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 Hard, pointed, and sharp claws rake the target to inflict damage. | Open calc with this move |
Leer NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Lick GhostPhysical | Black 2 / White 2 | 7 | — | — | — | — | Power 30Acc 100PP 30 | |
Incinerate FireSpecial | Black 2 / White 2 | 10 | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Fury Swipes NormalPhysical | Black 2 / White 2 | 13 | — | — | — | — | Power 18Acc 80PP 15 | |
Yawn NormalStatus | Black 2 / White 2 | 16 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Bite DarkPhysical | Black 2 / White 2 | 19 | — | — | — | — | Power 60Acc 100PP 25 | |
Flame Burst FireSpecial | Black 2 / White 2 | 22 | — | — | — | — | Power 70Acc 100PP 15 | |
Amnesia PsychicStatus | Black 2 / White 2 | 25 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Fling DarkPhysical | Black 2 / White 2 | 28 | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Acrobatics FlyingPhysical | Black 2 / White 2 | 31 | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Fire Blast FireSpecial | Black 2 / White 2 | 34 | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Recycle NormalStatus | Black 2 / White 2 | 37 | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Natural Gift NormalPhysical | Black 2 / White 2 | 40 | — | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Crunch DarkPhysical | Black 2 / White 2 | 43 | — | — | — | — | Power 80Acc 100PP 15 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flame Charge FirePhysical | Black 2 / White 2 | — | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black 2 / White 2 | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Low Sweep FightingPhysical | Black 2 / White 2 | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Overheat FireSpecial | Black 2 / White 2 | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | Black 2 / White 2 | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | Black 2 / White 2 | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Black 2 / White 2 | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Astonish GhostPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 15 | |
Covet NormalPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 60Acc 100PP 25 | |
Fire Punch FirePhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Fire Spin FireSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 35Acc 85PP 15 | |
Heat Wave FireSpecial | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 95Acc 90PP 10 | |
Low Kick FightingPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | Open calc with this move |
Nasty Plot DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Open calc with this move |
Role Play PsychicStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Tickle NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Endeavor NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Gunk Shot PoisonPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 80PP 5 | |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
| Open calc with this move |
The target is raked with sharp claws or scythes for two to five times in quick succession.
| Open calc with this move |
The target is bitten with viciously sharp fangs. It may make the target flinch.
| Open calc with this move |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
| Open calc with this move |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
| Open calc with this move |
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
| Open calc with this move |
The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
| Open calc with this move |
If the user moves after the target, this attack’s power will be doubled.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
| Open calc with this move |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
| Open calc with this move |
The user endearingly approaches the target, then steals the target’s held item.
| Open calc with this move |
The target is punched with a fiery fist. It may also leave the target with a burn.
| Open calc with this move |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
| Open calc with this move |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
| Open calc with this move |
The user shoots filthy garbage at the target to attack. It may also poison the target.
| Open calc with this move |
The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The user slaps down the target’s held item, preventing that item from being used in the battle.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
| Open calc with this move |