Pokédex / Black 2 / White 2 / Blitzle

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Electrified Pokémon

Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
Draws in all Electric-type moves to up Sp. Attack.
Raises Speed if hit by an Electric-type move.
Boosts Attack when hit by a Grass-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Quick Attack NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | Open calc with this move |
Tail Whip NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Charge ElectricStatus | Black 2 / White 2 | 8 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat. | Open calc with this move |
Shock Wave ElectricSpecial | Black 2 / White 2 | 11 | — | ✓ | — | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Thunder Wave ElectricStatus | Black 2 / White 2 | 15 | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Flame Charge FirePhysical | Black 2 / White 2 | 18 | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Pursuit DarkPhysical | Black 2 / White 2 | 22 | — | — | — | — | Power 40Acc 100PP 20 | |
Spark ElectricPhysical | Black 2 / White 2 | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Stomp NormalPhysical | Black 2 / White 2 | 29 | — | — | — | — | Power 65Acc 100PP 20 | |
Discharge ElectricSpecial | Black 2 / White 2 | 32 | — | — | — | — | Power 80Acc 100PP 15 | |
Agility PsychicStatus | Black 2 / White 2 | 36 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Wild Charge ElectricPhysical | Black 2 / White 2 | 39 | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Thrash NormalPhysical | Black 2 / White 2 | 43 | — | — | — | — | Power 120Acc 100PP 10 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Charge Beam ElectricSpecial | Black 2 / White 2 | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Black 2 / White 2 | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Black 2 / White 2 | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Double-Edge NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Double Kick FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Endure NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Me First NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | Open calc with this move |
Rage NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 20Acc 100PP 20 | |
Sand Attack GroundStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing its accuracy. | Open calc with this move |
Screech NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Take Down NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Bounce FlyingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Magnet Rise ElectricStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
| Open calc with this move |
An attack move that inflicts double damage if used on a target that is switching out of battle.
| Open calc with this move |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
| Open calc with this move |
The target is stomped with a big foot. It may also make the target flinch.
| Open calc with this move |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
| Open calc with this move |
The user rampages and attacks for two to three turns. It then becomes confused, however.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| Open calc with this move |
The target is quickly kicked twice in succession using both feet.
| Open calc with this move |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
| Open calc with this move |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |