Pokédex / Black 2 / White 2 / Tirtouga

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Prototurtle Pokémon

This Pokémon was restored from a fossil. It swam skillfully and dove to depths beyond half a mile.
Reduces damage from supereffective attacks.
It cannot be knocked out with one hit.
Boosts the Pokémon’s Speed in rain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bide NormalPhysical | Black 2 / White 2 | 1 | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Water Gun WaterSpecial | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Withdraw WaterStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 The user withdraws its body into its hard shell, raising its Defense stat. | Open calc with this move |
Rollout RockPhysical | Black 2 / White 2 | 5 | — | — | — | — | Power 30Acc 90PP 20 | |
Bite DarkPhysical | Black 2 / White 2 | 8 | — | — | — | — | Power 60Acc 100PP 25 | |
Protect NormalStatus | Black 2 / White 2 | 11 | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Aqua Jet WaterPhysical | Black 2 / White 2 | 15 | — | — | — | — | Power 40Acc 100PP 20 | |
Ancient Power RockSpecial | Black 2 / White 2 | 18 | — | — | — | — | Power 60Acc 100PP 5 | |
Crunch DarkPhysical | Black 2 / White 2 | 21 | — | — | — | — | Power 80Acc 100PP 15 | |
Wide Guard RockStatus | Black 2 / White 2 | 25 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | Open calc with this move |
Brine WaterSpecial | Black 2 / White 2 | 28 | — | — | — | — | Power 65Acc 100PP 10 | |
Smack Down RockPhysical | Black 2 / White 2 | 31 | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Curse GhostStatus | Black 2 / White 2 | 35 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Shell Smash NormalStatus | Black 2 / White 2 | 38 | — | — | — | — | PP 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | Open calc with this move |
Aqua Tail WaterPhysical | Black 2 / White 2 | 41 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Rock Slide RockPhysical | Black 2 / White 2 | 45 | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rain Dance WaterStatus | Black 2 / White 2 | 48 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Hydro Pump WaterSpecial | Black 2 / White 2 | 51 | — | — | — | — | Power 110Acc 80PP 5 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Dive WaterPhysical | Black 2 / White 2 | — | HM06 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | Black 2 / White 2 | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black 2 / White 2 | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Scald WaterSpecial | Black 2 / White 2 | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Black 2 / White 2 | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Black 2 / White 2 | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Body Slam NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Flail NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Iron Defense SteelStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Rock Throw RockPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 50Acc 90PP 15 | |
Slam NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Water Pulse WaterSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 60Acc 100PP 20 | |
Whirlpool WaterSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 35Acc 85PP 15 | |
Block NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Earth Power GroundSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | Open calc with this move |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
| Open calc with this move |
The target is bitten with viciously sharp fangs. It may make the target flinch.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
| Open calc with this move |
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
| Open calc with this move |
The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
If the target’s HP is down to about half, this attack will hit with double the power.
| Open calc with this move |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The target is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
| Open calc with this move |
The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user shoots boiling hot water at its target. It may also leave the target with a burn.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
| Open calc with this move |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
| Open calc with this move |
It swamps the area around the user with a giant wave. It can also be used for crossing water.
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The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
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The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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The user picks up and throws a small rock at the target to attack.
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The target is slammed with a long tail, vines, etc., to inflict damage.
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The user attacks the target with a pulsing blast of water. It may also confuse the target.
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Traps foes in a violent swirling whirlpool for four to five turns.
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The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |