Pokédex / Black 2 / White 2 / Deerling

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Season Pokémon

Forms only affect appearance. Deerling switches forms to match the season if it is in the party upon loading the game. If the season has changed since the game was saved, and the game was saved indoors, the previous save’s season will be displayed upon loading the game, and Deerling will change according to that season. Upon stepping outdoors, the change of season is displayed and Deerling will change again.
Their coloring changes according to the seasons and can be slightly affected by the temperature and humidity as well.
Boosts the Pokémon’s Speed in sunshine.
Boosts Attack when hit by a Grass-type move.
Boosts the likelihood of added effects appearing.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Camouflage NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | Open calc with this move |
Tackle NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Growl NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | Open calc with this move |
Sand Attack GroundStatus | Black 2 / White 2 | 7 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing its accuracy. | Open calc with this move |
Double Kick FightingPhysical | Black 2 / White 2 | 10 | — | — | — | — | Power 30Acc 100PP 30 | |
Leech Seed GrassStatus | Black 2 / White 2 | 13 | — | — | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Feint Attack DarkPhysical | Black 2 / White 2 | 16 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Take Down NormalPhysical | Black 2 / White 2 | 20 | — | — | — | — | Power 90Acc 85PP 20 | |
Jump Kick FightingPhysical | Black 2 / White 2 | 24 | — | — | — | — | Power 100Acc 95PP 10 | |
Aromatherapy GrassStatus | Black 2 / White 2 | 28 | — | — | — | — | PP 5 The user releases a soothing scent that heals all status problems affecting the user’s party. | Open calc with this move |
Energy Ball GrassSpecial | Black 2 / White 2 | 32 | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Charm FairyStatus | Black 2 / White 2 | 36 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | Open calc with this move |
Nature Power NormalStatus | Black 2 / White 2 | 41 | — | — | — | — | PP 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Double-Edge NormalPhysical | Black 2 / White 2 | 46 | — | — | — | — | Power 120Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | 51 | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | Black 2 / White 2 | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | Black 2 / White 2 | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Agility PsychicStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Baton Pass NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Fake Tears DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Grass Whistle GrassStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 55PP 15 The user plays a pleasant melody that lulls the target into a deep sleep. | Open calc with this move |
Natural Gift NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Odor Sleuth NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Synthesis GrassStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Worry Seed GrassStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | Acc 100PP 10 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | Open calc with this move |
Bounce FlyingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Giga Drain GrassSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Last Resort NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Seed Bomb GrassPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is quickly kicked twice in succession using both feet.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
| Open calc with this move |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
| Open calc with this move |
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
| Open calc with this move |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| Open calc with this move |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
| Open calc with this move |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
| Open calc with this move |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
This move can be used only after the user has used all the other moves it knows in the battle.
| Open calc with this move |
The user slams a barrage of hard-shelled seeds down on the target from above.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |