Pokédex / Black 2 / White 2 / Karrablast

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Clamping Pokémon

For some reason they evolve when they receive electrical energy while they are attacking Shelmet.
Powers up Bug-type moves in a pinch.
The Pokémon may heal its own status problems.
Ensures attacks by or against the Pokémon land.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 35Acc 100PP 35 The target is jabbed with a sharply pointed beak or horn. | Open calc with this move |
Leer NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Endure NormalStatus | Black 2 / White 2 | 8 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fury Cutter BugPhysical | Black 2 / White 2 | 13 | — | — | — | — | Power 40Acc 95PP 20 | |
Fury Attack NormalPhysical | Black 2 / White 2 | 16 | — | — | — | — | Power 15Acc 85PP 20 | |
Headbutt NormalPhysical | Black 2 / White 2 | 20 | — | — | — | — | Power 70Acc 100PP 15 | |
False Swipe NormalPhysical | Black 2 / White 2 | 25 | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Bug Buzz BugSpecial | Black 2 / White 2 | 28 | — | — | — | — | Power 90Acc 100PP 10 | |
Slash NormalPhysical | Black 2 / White 2 | 32 | — | — | — | — | Power 70Acc 100PP 20 | |
Take Down NormalPhysical | Black 2 / White 2 | 37 | — | — | — | — | Power 90Acc 85PP 20 | |
Scary Face NormalStatus | Black 2 / White 2 | 40 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly reduce its Speed stat. | Open calc with this move |
X-Scissor BugPhysical | Black 2 / White 2 | 44 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Flail NormalPhysical | Black 2 / White 2 | 49 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Swords Dance NormalStatus | Black 2 / White 2 | 52 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Double-Edge NormalPhysical | Black 2 / White 2 | 56 | — | — | — | — | Power 120Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black 2 / White 2 | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Poison Jab PoisonPhysical | Black 2 / White 2 | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Struggle Bug BugSpecial | Black 2 / White 2 | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Bug Bite BugPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 60Acc 100PP 20 | |
Counter FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Feint Attack DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Horn Attack NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 100PP 25 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 65Acc 100PP 20 | |
Megahorn BugPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 85PP 10 | |
Pursuit DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Screech NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Giga Drain GrassSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Iron Defense SteelStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The target is slashed with scythes or claws. Its power increases if it hits in succession.
| Open calc with this move |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
| Open calc with this move |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
| Open calc with this move |
The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.
| Open calc with this move |
The target is attacked with a slash of claws or blades. Critical hits land more easily.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
| Open calc with this move |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
| Open calc with this move |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| Open calc with this move |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
| Open calc with this move |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
| Open calc with this move |
The target is jabbed with a sharply pointed horn to inflict damage.
| Open calc with this move |
The user slaps down the target’s held item, preventing that item from being used in the battle.
| Open calc with this move |
Using its tough and impressive horn, the user rams into the target with no letup.
| Open calc with this move |
An attack move that inflicts double damage if used on a target that is switching out of battle.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |