Pokédex / Black 2 / White 2 / Bouffalant

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Bash Buffalo Pokémon

They are known to charge so wildly that if a train were to enter their territory, they would send it flying.
Powers up moves that have recoil damage.
Boosts Attack when hit by a Grass-type move.
Gives full immunity to all sound-based moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Pursuit DarkPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 20 | |
Rage NormalPhysical | Black 2 / White 2 | 6 | — | — | — | — | Power 20Acc 100PP 20 | |
Fury Attack NormalPhysical | Black 2 / White 2 | 11 | — | — | — | — | Power 15Acc 85PP 20 | |
Horn Attack NormalPhysical | Black 2 / White 2 | 16 | — | — | — | — | Power 65Acc 100PP 25 | |
Scary Face NormalStatus | Black 2 / White 2 | 21 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly reduce its Speed stat. | Open calc with this move |
Revenge FightingPhysical | Black 2 / White 2 | 26 | — | — | — | — | Power 60Acc 100PP 10 | |
Head Charge NormalPhysical | Black 2 / White 2 | 31 | — | — | — | — | Power 120Acc 100PP 15 | |
Focus Energy NormalStatus | Black 2 / White 2 | 36 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Megahorn BugPhysical | Black 2 / White 2 | 41 | — | — | — | — | Power 120Acc 85PP 10 | |
Reversal FightingPhysical | Black 2 / White 2 | 46 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Thrash NormalPhysical | Black 2 / White 2 | 51 | — | — | — | — | Power 120Acc 100PP 10 | |
Swords Dance NormalStatus | Black 2 / White 2 | 56 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | 61 | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Black 2 / White 2 | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | Black 2 / White 2 | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | Black 2 / White 2 | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Amnesia PsychicStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Headbutt NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Iron Head SteelPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 80Acc 100PP 15 | |
Mud Shot GroundSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 55Acc 95PP 15 | |
Mud-Slap GroundSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 20Acc 100PP 10 | |
Rock Climb NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Skull Bash NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 130Acc 100PP 10 | |
Stomp NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Endeavor NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Outrage DragonPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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The target is jabbed with a sharply pointed horn to inflict damage.
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
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The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
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Using its tough and impressive horn, the user rams into the target with no letup.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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It swamps the area around the user with a giant wave. It can also be used for crossing water.
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
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The user slams the target with its steel-hard head. It may also make the target flinch.
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The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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The user attacks the target by smashing into it with incredible force. It may also confuse the target.
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The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
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The target is stomped with a big foot. It may also make the target flinch.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
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