Pokédex / Black 2 / White 2 / Zweilous

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Hostile Pokémon

The two heads do not get along. Whichever head eats more than the other gets to be the leader.
Boosts the Attack stat, but lowers accuracy.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 60Acc 100PP 25 The target is bitten with viciously sharp fangs. It may make the target flinch. | Open calc with this move |
Double Hit NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 35Acc 90PP 10 | |
Dragon Rage DragonSpecial | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Open calc with this move |
Focus Energy NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Headbutt NormalPhysical | Black 2 / White 2 | 12 | — | — | — | — | Power 70Acc 100PP 15 | |
Dragon Breath DragonSpecial | Black 2 / White 2 | 17 | — | — | — | — | Power 60Acc 100PP 20 | |
Roar NormalStatus | Black 2 / White 2 | 20 | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Crunch DarkPhysical | Black 2 / White 2 | 25 | — | — | — | — | Power 80Acc 100PP 15 | |
Slam NormalPhysical | Black 2 / White 2 | 28 | — | — | — | — | Power 80Acc 75PP 20 | |
Dragon Pulse DragonSpecial | Black 2 / White 2 | 32 | — | — | ✓ | — | Power 85Acc 100PP 10 | |
Work Up NormalStatus | Black 2 / White 2 | 38 | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Dragon Rush DragonPhysical | Black 2 / White 2 | 42 | — | — | — | — | Power 100Acc 75PP 10 | |
Body Slam NormalPhysical | Black 2 / White 2 | 48 | — | — | — | — | Power 85Acc 100PP 15 | |
Scary Face NormalStatus | Black 2 / White 2 | 55 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly reduce its Speed stat. | Open calc with this move |
Hyper Voice NormalSpecial | Black 2 / White 2 | 64 | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Outrage DragonPhysical | Black 2 / White 2 | 71 | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Tail DragonPhysical | Black 2 / White 2 | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Torment DarkStatus | Black 2 / White 2 | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Aqua Tail WaterPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Dark Pulse DarkSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Draco Meteor DragonSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 130Acc 90PP 5 | |
Earth Power GroundSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Spite GhostStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
| Open calc with this move |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
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The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
The target is slammed with a long tail, vines, etc., to inflict damage.
| Open calc with this move |
The target is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
| Open calc with this move |
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
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The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
| Open calc with this move |