Pokédex / Black 2 / White 2 / Virizion

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Grassland Pokémon

Legends say this Pokémon confounded opponents with its swift movements.
Raises Attack when hit by a Dark-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Quick Attack NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Double Kick FightingPhysical | Black 2 / White 2 | 7 | — | — | — | — | Power 30Acc 100PP 30 | |
Magical Leaf GrassSpecial | Black 2 / White 2 | 13 | — | — | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack will not miss. | Open calc with this move |
Take Down NormalPhysical | Black 2 / White 2 | 19 | — | — | — | — | Power 90Acc 85PP 20 | |
Helping Hand NormalStatus | Black 2 / White 2 | 25 | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | 31 | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Giga Drain GrassSpecial | Black 2 / White 2 | 37 | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Sacred Sword FightingPhysical | Black 2 / White 2 | 42 | — | — | — | — | Power 90Acc 100PP 15 | |
Swords Dance NormalStatus | Black 2 / White 2 | 49 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Quick Guard FightingStatus | Black 2 / White 2 | 55 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | 61 | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Leaf Blade GrassPhysical | Black 2 / White 2 | 67 | — | — | — | — | Power 90Acc 100PP 15 | |
Close Combat FightingPhysical | Black 2 / White 2 | 73 | — | — | — | — | Power 120Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black 2 / White 2 | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Black 2 / White 2 | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black 2 / White 2 | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
X-Scissor BugPhysical | Black 2 / White 2 | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Block NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Bounce FlyingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Seed Bomb GrassPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Synthesis GrassStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Worry Seed GrassStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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The target is quickly kicked twice in succession using both feet.
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage.
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The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
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The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
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