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Deep Black Pokémon

This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Moves can be used regardless of Abilities.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Dragon Rage DragonSpecial | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Open calc with this move |
Thunder Fang ElectricPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Imprison PsychicStatus | Black 2 / White 2 | 8 | — | — | — | — | PP 10 If the opponents know any move also known by the user, the opponents are prevented from using it. | Open calc with this move |
Ancient Power RockSpecial | Black 2 / White 2 | 15 | — | — | — | — | Power 60Acc 100PP 5 | |
Thunderbolt ElectricSpecial | Black 2 / White 2 | 22 | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Dragon Breath DragonSpecial | Black 2 / White 2 | 29 | — | — | — | — | Power 60Acc 100PP 20 | |
Slash NormalPhysical | Black 2 / White 2 | 36 | — | — | — | — | Power 70Acc 100PP 20 | |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | 43 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Fusion Bolt ElectricPhysical | Black 2 / White 2 | 50 | — | — | — | — | Power 100Acc 100PP 5 | |
Dragon Claw DragonPhysical | Black 2 / White 2 | 54 | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Crunch DarkPhysical | Black 2 / White 2 | 71 | — | — | — | — | Power 80Acc 100PP 15 | |
Thunder ElectricSpecial | Black 2 / White 2 | 78 | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Outrage DragonPhysical | Black 2 / White 2 | 85 | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Hyper Voice NormalSpecial | Black 2 / White 2 | 92 | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Bolt Strike ElectricPhysical | Black 2 / White 2 | 100 | — | — | — | — | Power 130Acc 85PP 5 | |
Charge Beam ElectricSpecial | Black 2 / White 2 | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Tail DragonPhysical | Black 2 / White 2 | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Echoed Voice NormalSpecial | Black 2 / White 2 | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Flash Cannon SteelSpecial | Black 2 / White 2 | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Fly FlyingPhysical | Black 2 / White 2 | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black 2 / White 2 | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Black 2 / White 2 | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Black 2 / White 2 | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Black 2 / White 2 | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Black 2 / White 2 | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Black 2 / White 2 | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Draco Meteor DragonSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 130Acc 90PP 5 | |
Dragon Pulse DragonSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 100PP 10 | |
Earth Power GroundSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Magnet Rise ElectricStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Roost FlyingStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Tailwind FlyingStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | Open calc with this move |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 |
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
| Open calc with this move |
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
| Open calc with this move |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
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The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
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The user slashes the target with huge, sharp claws.
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The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
| Open calc with this move |
The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
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The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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If the user moves after the target, this attack’s power will be doubled.
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The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
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Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
| Open calc with this move |