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Colt Pokémon

Forms only affect appearance. In Black and White Versions 2, Keldeo becomes Resolute Form when it learns Secret Sword and reverts to Ordinary Form if it forgets that move.
When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.
Raises Attack when hit by a Dark-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Aqua Jet WaterPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | Open calc with this move |
Leer NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Double Kick FightingPhysical | Black 2 / White 2 | 7 | — | — | — | — | Power 30Acc 100PP 30 | |
Bubble Beam WaterSpecial | Black 2 / White 2 | 13 | — | — | — | — | Power 65Acc 100PP 20 | |
Take Down NormalPhysical | Black 2 / White 2 | 19 | — | — | — | — | Power 90Acc 85PP 20 | |
Helping Hand NormalStatus | Black 2 / White 2 | 25 | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | 31 | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Aqua Tail WaterPhysical | Black 2 / White 2 | 37 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Sacred Sword FightingPhysical | Black 2 / White 2 | 43 | — | — | — | — | Power 90Acc 100PP 15 | |
Swords Dance NormalStatus | Black 2 / White 2 | 49 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Quick Guard FightingStatus | Black 2 / White 2 | 55 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | 61 | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Hydro Pump WaterSpecial | Black 2 / White 2 | 67 | — | — | — | — | Power 110Acc 80PP 5 | |
Close Combat FightingPhysical | Black 2 / White 2 | 73 | — | — | — | — | Power 120Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Black 2 / White 2 | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Black 2 / White 2 | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Poison Jab PoisonPhysical | Black 2 / White 2 | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black 2 / White 2 | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Scald WaterSpecial | Black 2 / White 2 | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Black 2 / White 2 | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
X-Scissor BugPhysical | Black 2 / White 2 | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Bounce FlyingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Covet NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Endeavor NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Last Resort NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Secret Sword FightingSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 100PP 10 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 |
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The target is quickly kicked twice in succession using both feet.
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A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage.
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The target is blasted by a huge volume of water launched under great pressure.
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The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user shoots boiling hot water at its target. It may also leave the target with a burn.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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It swamps the area around the user with a giant wave. It can also be used for crossing water.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
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The user endearingly approaches the target, then steals the target’s held item.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
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