Pokédex / Black / White / Remoraid

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Jet Pokémon

The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Boosts the Attack stat, but lowers accuracy.
Powers up moves if they become critical hits.
Raises one stat and lowers another.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Water Gun WaterSpecial | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 25 The target is blasted with a forceful shot of water. | Open calc with this move |
Lock-On NormalStatus | Black / White | 6 | — | — | — | — | PP 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | Open calc with this move |
Psybeam PsychicSpecial | Black / White | 10 | — | — | — | — | Power 65Acc 100PP 20 | |
Aurora Beam IceSpecial | Black / White | 14 | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Bubble Beam WaterSpecial | Black / White | 19 | — | — | — | — | Power 65Acc 100PP 20 | |
Focus Energy NormalStatus | Black / White | 23 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Water Pulse WaterSpecial | Black / White | 32 | — | ✓ | — | — | Power 60Acc 100PP 20 | |
Bullet Seed GrassPhysical | Black / White | 27 | — | — | — | — | Power 25Acc 100PP 30 | |
Signal Beam BugSpecial | Black / White | 36 | — | — | — | — | Power 75Acc 100PP 15 | |
Ice Beam IceSpecial | Black / White | 40 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Hyper Beam NormalSpecial | Black / White | 45 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Soak WaterStatus | Black / White | 49 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target’s type to Water. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black / White | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | Black / White | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Dive WaterPhysical | Black / White | — | HM06 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black / White | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black / White | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | Black / White | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Black / White | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Black / White | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Smack Down RockPhysical | Black / White | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | Black / White | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black / White | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Black / White | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Black / White | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Acid Spray PoisonSpecial | Black / White | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Flail NormalPhysical | Black / White | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Haze IceStatus | Black / White | — | — | ✓ | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Mud Shot GroundSpecial | Black / White | — | — | ✓ | — | — | Power 55Acc 95PP 15 | |
Octazooka WaterSpecial | Black / White | — | — | ✓ | — | — | Power 65Acc 85PP 10 | |
Rock Blast RockPhysical | Black / White | — | — | ✓ | — | — | Power 25Acc 90PP 10 | |
Screech NormalStatus | Black / White | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Snore NormalSpecial | Black / White | — | — | ✓ | — | — | Power 50Acc 100PP 15 | |
Supersonic NormalStatus | Black / White | — | — | ✓ | — | — | Acc 55PP 20 The user generates odd sound waves from its body. It may confuse the target. | Open calc with this move |
Swift NormalSpecial | Black / White | — | — | ✓ | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing team. This attack never misses. | Open calc with this move |
Water Spout WaterSpecial | Black / White | — | — | ✓ | — | — | Power 150Acc 100PP 5 |
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The target is attacked with a peculiar ray. It may also cause confusion.
| Open calc with this move |
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. It may also confuse the target.
| Open calc with this move |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
| Open calc with this move |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
| Open calc with this move |
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user shoots boiling hot water at its target. It may also leave the target with a burn.
| Open calc with this move |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
| Open calc with this move |
It swamps the area around the user with a giant wave. It can also be used for crossing water.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
| Open calc with this move |
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
| Open calc with this move |
The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.
| Open calc with this move |
The user attacks by spraying ink in the target’s face or eyes. It may also lower the target’s accuracy.
| Open calc with this move |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.
| Open calc with this move |