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Iron Armor Pokémon

In order to build up its steel body, it eats iron ore. This pesky Pokémon is known to eat railroad tracks.
It cannot be knocked out with one hit.
Protects the Pokémon from recoil damage.
Doubles the Pokémon’s weight.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | Black / White | 4 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Tackle NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Mud-Slap GroundSpecial | Black / White | 8 | — | — | — | — | Power 20Acc 100PP 10 | |
Headbutt NormalPhysical | Black / White | 11 | — | — | — | — | Power 70Acc 100PP 15 | |
Metal Claw SteelPhysical | Black / White | 15 | — | — | — | — | Power 50Acc 95PP 35 | |
Iron Defense SteelStatus | Black / White | 18 | — | — | — | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Roar NormalStatus | Black / White | 22 | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Take Down NormalPhysical | Black / White | 25 | — | — | — | — | Power 90Acc 85PP 20 | |
Iron Head SteelPhysical | Black / White | 29 | — | ✓ | — | — | Power 80Acc 100PP 15 | |
Protect NormalStatus | Black / White | 32 | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Metal Sound SteelStatus | Black / White | 36 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat. | Open calc with this move |
Iron Tail SteelPhysical | Black / White | 39 | — | — | — | — | Power 100Acc 75PP 15 | |
Autotomize SteelStatus | Black / White | 43 | — | — | — | — | PP 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Open calc with this move |
Heavy Slam SteelPhysical | Black / White | 46 | — | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Open calc with this move |
Double-Edge NormalPhysical | Black / White | 50 | — | — | — | — | Power 120Acc 100PP 15 | |
Metal Burst SteelPhysical | Black / White | 53 | — | — | — | — | Acc 100PP 10 The user retaliates with much greater power against the target that last inflicted damage on it. | Open calc with this move |
Aerial Ace FlyingPhysical | Black / White | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Black / White | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Cut NormalPhysical | Black / White | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black / White | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black / White | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black / White | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | Black / White | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | Black / White | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black / White | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black / White | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Shadow Claw GhostPhysical | Black / White | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Strength NormalPhysical | Black / White | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | Black / White | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Curse GhostStatus | Black / White | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Dragon Rush DragonPhysical | Black / White | — | — | ✓ | — | — | Power 100Acc 75PP 10 | |
Endeavor NormalPhysical | Black / White | — | — | ✓ | — | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Head Smash RockPhysical | Black / White | — | — | ✓ | — | — | Power 150Acc 80PP 5 | |
Screech NormalStatus | Black / White | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Smelling Salts NormalPhysical | Black / White | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Stealth Rock RockStatus | Black / White | — | — | ✓ | — | — | PP 20 The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | Open calc with this move |
Stomp NormalPhysical | Black / White | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Superpower FightingPhysical | Black / White | — | — | ✓ | — | — | Power 120Acc 100PP 5 |
A physical attack in which the user charges and slams into the target with its whole body.
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
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The target is raked with steel claws. It may also raise the user’s Attack stat.
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
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The user slams the target with its steel-hard head. It may also make the target flinch.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
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The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
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This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however.
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The target is stomped with a big foot. It may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
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