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Numb Pokémon

The magma in its body reaches 2,200 degrees F. Its hump gets smaller when it uses Fire-type moves.
Prevents it from becoming infatuated.
The Pokémon is prone to wild stat changes.
Prevents the Pokémon from becoming confused.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Black / White | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | Open calc with this move |
Tackle NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Ember FireSpecial | Black / White | 5 | — | — | — | — | Power 40Acc 100PP 25 | |
Magnitude GroundPhysical | Black / White | 11 | — | — | — | — | Acc 100PP 30 The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | Open calc with this move |
Focus Energy NormalStatus | Black / White | 15 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Flame Burst FireSpecial | Black / White | 21 | — | — | — | — | Power 70Acc 100PP 15 | |
Amnesia PsychicStatus | Black / White | 31 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Lava Plume FireSpecial | Black / White | 35 | — | — | — | — | Power 80Acc 100PP 15 | |
Take Down NormalPhysical | Black / White | 25 | — | — | — | — | Power 90Acc 85PP 20 | |
Earth Power GroundSpecial | Black / White | 41 | — | — | — | — | Power 90Acc 100PP 10 | |
Yawn NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Earthquake GroundPhysical | Black / White | 45 | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Flamethrower FireSpecial | Black / White | 51 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Double-Edge NormalPhysical | Black / White | 55 | — | — | — | — | Power 120Acc 100PP 15 | |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Black / White | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Black / White | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | Black / White | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black / White | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flame Charge FirePhysical | Black / White | — | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | Black / White | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Overheat FireSpecial | Black / White | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black / White | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black / White | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black / White | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Strength NormalPhysical | Black / White | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Black / White | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Ancient Power RockSpecial | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Body Slam NormalPhysical | Black / White | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Defense Curl NormalStatus | Black / White | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Endure NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Heat Wave FireSpecial | Black / White | — | — | ✓ | — | — | Power 95Acc 90PP 10 | |
Howl NormalStatus | Black / White | — | — | ✓ | — | — | PP 40 The user howls loudly to raise its spirit, boosting its Attack stat. | Open calc with this move |
Iron Head SteelPhysical | Black / White | — | — | ✓ | — | — | Power 80Acc 100PP 15 | |
Mud Bomb GroundSpecial | Black / White | — | — | ✓ | — | — | Power 65Acc 85PP 10 | |
Rollout RockPhysical | Black / White | — | — | ✓ | — | — | Power 30Acc 90PP 20 | |
Scary Face NormalStatus | Black / White | — | — | ✓ | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly reduce its Speed stat. | Open calc with this move |
Spit Up NormalSpecial | Black / White | — | — | ✓ | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | Open calc with this move |
Stockpile NormalStatus | Black / White | — | — | ✓ | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | Open calc with this move |
Stomp NormalPhysical | Black / White | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Swallow NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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The target is attacked with small flames. It may also leave the target with a burn.
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The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
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An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
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The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
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The user sets off an earthquake that strikes those around it.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
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The user slams the target with its steel-hard head. It may also make the target flinch.
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The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
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The user continually rolls into the target over five turns. It becomes stronger each time it hits.
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The target is stomped with a big foot. It may also make the target flinch.
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