Pokédex / Black / White / Patrat

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Scout Pokémon

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Enables a sure getaway from wild Pokémon.
Prevents other Pokémon from lowering accuracy.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Leer NormalStatus | Black / White | 3 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Bite DarkPhysical | Black / White | 6 | — | — | — | — | Power 60Acc 100PP 25 | |
Bide NormalPhysical | Black / White | 8 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Detect FightingStatus | Black / White | 11 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Sand Attack GroundStatus | Black / White | 13 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing its accuracy. | Open calc with this move |
Crunch DarkPhysical | Black / White | 16 | — | — | — | — | Power 80Acc 100PP 15 | |
Hypnosis PsychicStatus | Black / White | 18 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Super Fang NormalPhysical | Black / White | 21 | — | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half. | Open calc with this move |
After You NormalStatus | Black / White | 23 | — | — | — | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Work Up NormalStatus | Black / White | 26 | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Hyper Fang NormalPhysical | Black / White | 28 | — | — | — | — | Power 80Acc 90PP 15 | |
Mean Look NormalStatus | Black / White | 31 | — | — | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Baton Pass NormalStatus | Black / White | 33 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Slam NormalPhysical | Black / White | 36 | — | — | — | — | Power 80Acc 75PP 20 | |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black / White | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black / White | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Black / White | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black / White | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black / White | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black / White | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black / White | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thunderbolt ElectricSpecial | Black / White | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Assurance DarkPhysical | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Flail NormalPhysical | Black / White | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Foresight NormalStatus | Black / White | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Iron Tail SteelPhysical | Black / White | — | — | ✓ | — | — | Power 100Acc 75PP 15 | |
Pursuit DarkPhysical | Black / White | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Revenge FightingPhysical | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Screech NormalStatus | Black / White | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
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The target is bitten with viciously sharp fangs. It may make the target flinch.
| Open calc with this move |
The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
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The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
| Open calc with this move |
The target is slammed with a long tail, vines, etc., to inflict damage.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
| Open calc with this move |