Pokédex / Black / White / Darumaka

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Zen Charm Pokémon

When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100° F.
Boosts the Attack stat, but lowers accuracy.
The Pokémon is protected from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Rollout RockPhysical | Black / White | 3 | — | — | — | — | Power 30Acc 90PP 20 | |
Incinerate FireSpecial | Black / White | 6 | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Rage NormalPhysical | Black / White | 9 | — | — | — | — | Power 20Acc 100PP 20 | |
Fire Fang FirePhysical | Black / White | 11 | — | — | — | — | Power 65Acc 95PP 15 | |
Headbutt NormalPhysical | Black / White | 14 | — | — | — | — | Power 70Acc 100PP 15 | |
Uproar NormalSpecial | Black / White | 17 | — | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black / White | 19 | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Black / White | 22 | — | — | — | — | Power 75Acc 100PP 15 | |
Work Up NormalStatus | Black / White | 25 | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Thrash NormalPhysical | Black / White | 27 | — | — | — | — | Power 120Acc 100PP 10 | |
Belly Drum NormalStatus | Black / White | 30 | — | — | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Flare Blitz FirePhysical | Black / White | 33 | — | — | — | — | Power 120Acc 100PP 15 | |
Taunt DarkStatus | Black / White | 35 | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Superpower FightingPhysical | Black / White | 39 | — | — | — | — | Power 120Acc 100PP 5 | |
Overheat FireSpecial | Black / White | 42 | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Black / White | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Black / White | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Fire Blast FireSpecial | Black / White | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flame Charge FirePhysical | Black / White | — | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Flamethrower FireSpecial | Black / White | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Black / White | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black / White | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Gyro Ball SteelPhysical | Black / White | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black / White | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Slide RockPhysical | Black / White | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black / White | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Solar Beam GrassSpecial | Black / White | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Black / White | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black / White | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Black / White | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Will-O-Wisp FireStatus | Black / White | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Encore NormalStatus | Black / White | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Endure NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Flame Wheel FirePhysical | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Focus Energy NormalStatus | Black / White | — | — | ✓ | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Focus Punch FightingPhysical | Black / White | — | — | ✓ | — | — | Power 150Acc 100PP 20 | |
Hammer Arm FightingPhysical | Black / White | — | — | ✓ | — | — | Power 100Acc 90PP 10 | |
Sleep Talk NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Take Down NormalPhysical | Black / White | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Yawn NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
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The user continually rolls into the target over five turns. It becomes stronger each time it hits.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is punched with a fiery fist. It may also leave the target with a burn.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
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The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
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