Pokédex / Black / White / Shelmet

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Snail Pokémon

When it and Karrablast are together, and both receive electrical stimulation, they both evolve.
Heals status problems if it is raining.
The Pokémon is protected against critical hits.
Protects the Pokémon from damage from weather.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leech Life BugPhysical | Black / White | 1 | — | — | — | — | Power 80Acc 100PP 10 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | Open calc with this move |
Acid PoisonSpecial | Black / White | 4 | — | — | — | — | Power 40Acc 100PP 30 | |
Bide NormalPhysical | Black / White | 8 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Curse GhostStatus | Black / White | 13 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Struggle Bug BugSpecial | Black / White | 16 | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Mega Drain GrassSpecial | Black / White | 20 | — | — | — | — | Power 40Acc 100PP 15 | |
Yawn NormalStatus | Black / White | 25 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Protect NormalStatus | Black / White | 28 | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Acid Armor PoisonStatus | Black / White | 32 | — | — | — | — | PP 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | Open calc with this move |
Giga Drain GrassSpecial | Black / White | 37 | — | — | — | — | Power 75Acc 100PP 10 | |
Body Slam NormalPhysical | Black / White | 40 | — | — | — | — | Power 85Acc 100PP 15 | |
Bug Buzz BugSpecial | Black / White | 44 | — | — | — | — | Power 90Acc 100PP 10 | |
Recover NormalStatus | Black / White | 49 | — | — | — | — | PP 5 Restoring its own cells, the user restores its own HP by half of its max HP. | Open calc with this move |
Guard Swap PsychicStatus | Black / White | 52 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | Open calc with this move |
Final Gambit FightingSpecial | Black / White | 56 | — | — | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black / White | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Black / White | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Venoshock PoisonSpecial | Black / White | — | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Baton Pass NormalStatus | Black / White | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Double-Edge NormalPhysical | Black / White | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Encore NormalStatus | Black / White | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Endure NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Feint NormalPhysical | Black / White | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Guard Split PsychicStatus | Black / White | — | — | ✓ | — | — | PP 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s. | Open calc with this move |
Mind Reader NormalStatus | Black / White | — | — | ✓ | — | — | PP 5 The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | Open calc with this move |
Mud-Slap GroundSpecial | Black / White | — | — | ✓ | — | — | Power 20Acc 100PP 10 | |
Pursuit DarkPhysical | Black / White | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Spikes GroundStatus | Black / White | — | — | ✓ | — | — | PP 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Open calc with this move |
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The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.
| Open calc with this move |
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.
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The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. It may also poison the target.
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
| Open calc with this move |