Pokédex / Black / White / Stunfisk

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Trap Pokémon

When its opponent can’t be paralyzed, it contorts itself with unexpected speed and flops away.
Contact with the Pokémon may cause paralysis.
The Pokémon is protected from paralysis.
Boosts the Pokémon’s evasion in a sandstorm.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Mud-Slap GroundSpecial | Black / White | 1 | — | — | — | — | Power 20Acc 100PP 10 The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Open calc with this move |
Mud Sport GroundStatus | Black / White | 1 | — | — | — | — | PP 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | Open calc with this move |
Bide NormalPhysical | Black / White | 5 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Thunder Shock ElectricSpecial | Black / White | 9 | — | — | — | — | Power 40Acc 100PP 30 | |
Mud Shot GroundSpecial | Black / White | 13 | — | — | — | — | Power 55Acc 95PP 15 | |
Camouflage NormalStatus | Black / White | 17 | — | — | — | — | PP 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | Open calc with this move |
Mud Bomb GroundSpecial | Black / White | 21 | — | — | — | — | Power 65Acc 85PP 10 | |
Discharge ElectricSpecial | Black / White | 25 | — | — | — | — | Power 80Acc 100PP 15 | |
Endure NormalStatus | Black / White | 30 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Bounce FlyingPhysical | Black / White | 35 | — | — | — | — | Power 85Acc 85PP 5 | |
Muddy Water WaterSpecial | Black / White | 40 | — | — | — | — | Power 90Acc 85PP 10 | |
Thunderbolt ElectricSpecial | Black / White | 45 | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Revenge FightingPhysical | Black / White | 50 | — | — | — | — | Power 60Acc 100PP 10 | |
Flail NormalPhysical | Black / White | 55 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Fissure GroundPhysical | Black / White | 61 | — | — | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Black / White | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Black / White | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black / White | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black / White | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black / White | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black / White | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Black / White | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black / White | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Scald WaterSpecial | Black / White | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Black / White | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Sludge Wave PoisonSpecial | Black / White | — | TM34 | — | — | — | Power 95Acc 100PP 10 | |
Stone Edge RockPhysical | Black / White | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Black / White | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Black / White | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Black / White | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Astonish GhostPhysical | Black / White | — | — | ✓ | — | — | Power 30Acc 100PP 15 | |
Curse GhostStatus | Black / White | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Earth Power GroundSpecial | Black / White | — | — | ✓ | — | — | Power 90Acc 100PP 10 | |
Pain Split NormalStatus | Black / White | — | — | ✓ | — | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Shock Wave ElectricSpecial | Black / White | — | — | ✓ | — | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Spark ElectricPhysical | Black / White | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Spite GhostStatus | Black / White | — | — | ✓ | — | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Yawn NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
| Open calc with this move |
The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.
| Open calc with this move |
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
| Open calc with this move |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
| Open calc with this move |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
| Open calc with this move |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.
| Open calc with this move |
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
| Open calc with this move |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
The user sets off an earthquake that strikes those around it.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
If the user moves after the target, this attack’s power will be doubled.
| Open calc with this move |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user shoots boiling hot water at its target. It may also leave the target with a burn.
| Open calc with this move |
Unsanitary sludge is hurled at the target. It may also poison the target.
| Open calc with this move |
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
| Open calc with this move |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
| Open calc with this move |
It swamps the area around the user with a giant wave. It can also be used for crossing water.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
| Open calc with this move |
The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
| Open calc with this move |