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Wood Gecko Pokémon

Its strongly developed thigh muscles give it astounding agility and jumping performance.
Ups GRASS moves in a pinch.
Doubles Speed upon using or losing a held item.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Absorb GrassSpecial | Colosseum | 1 | — | — | — | — | Power 20Acc 100PP 25 An attack that absorbs half the damage it inflicted to restore HP. | Open calc with this move |
Leer NormalStatus | Colosseum | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Pound NormalPhysical | Colosseum | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Quick Attack NormalPhysical | Colosseum | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Fury Cutter BugPhysical | Colosseum | 16 | — | — | — | — | Power 40Acc 95PP 20 | |
Pursuit DarkPhysical | Colosseum | 17 | — | — | — | — | Power 40Acc 100PP 20 | |
Screech NormalStatus | Colosseum | 23 | — | — | — | — | Acc 85PP 40 An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. | Open calc with this move |
Leaf Blade GrassPhysical | Colosseum | 29 | — | — | — | — | Power 90Acc 100PP 15 | |
Agility PsychicStatus | Colosseum | 35 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Slam NormalPhysical | Colosseum | 41 | — | — | — | — | Power 80Acc 75PP 20 | |
Detect FightingStatus | Colosseum | 47 | — | — | — | — | PP 5 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
False Swipe NormalPhysical | Colosseum | 53 | — | — | — | — | Power 40Acc 100PP 40 | |
Aerial Ace FlyingPhysical | Colosseum | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | Colosseum | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bullet Seed GrassPhysical | Colosseum | — | TM09 | — | — | — | Power 25Acc 100PP 30 | |
Cut NormalPhysical | Colosseum | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Colosseum | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Colosseum | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | Colosseum | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | Colosseum | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | Colosseum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | Colosseum | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Colosseum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Safeguard NormalStatus | Colosseum | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Solar Beam GrassSpecial | Colosseum | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Colosseum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Colosseum | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
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A physical attack delivered with a long tail or a foreleg, etc.
| Open calc with this move |
An almost invisibly fast attack that is certain to strike first.
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An attack that grows stronger on each successive hit.
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An attack move that works especially well on a foe that is switching out.
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
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The foe is struck with a long tail, vines, etc.
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A restrained attack that always leaves the foe with at least 1 HP.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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The user shoots seeds at the foe. Two to five seeds are shot at once.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
| Open calc with this move |