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Big Voice Pokémon

When it stamps its feet and bellows, it generates ultrasonic waves that can blow apart a house.
Avoids sound-based moves.
Enables moves to hit Ghost-type foes.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Colosseum | 1 | — | — | — | — | Power 30Acc 100PP 15 An attack using a startling shout. It also may make the foe flinch. | Open calc with this move |
Howl NormalStatus | Colosseum | 1 | — | — | — | — | PP 40 The user howls to raise its spirit and boost its ATTACK stat. | Open calc with this move |
Pound NormalPhysical | Colosseum | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Uproar NormalSpecial | Colosseum | 1 | — | — | — | — | Power 90Acc 100PP 10 | |
Supersonic NormalStatus | Colosseum | 23 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves. It may confuse the foe. | Open calc with this move |
Stomp NormalPhysical | Colosseum | 29 | — | — | — | — | Power 65Acc 100PP 20 | |
Screech NormalStatus | Colosseum | 37 | — | — | — | — | Acc 85PP 40 An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. | Open calc with this move |
Roar NormalStatus | Colosseum | 43 | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rest PsychicStatus | Colosseum | 51 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Sleep Talk NormalStatus | Colosseum | 51 | — | — | — | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Hyper Voice NormalSpecial | Colosseum | 57 | — | — | — | — | Power 90Acc 100PP 10 | |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | Colosseum | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Colosseum | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Colosseum | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Colosseum | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Colosseum | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Colosseum | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Overheat FireSpecial | Colosseum | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Colosseum | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Colosseum | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Colosseum | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Solar Beam GrassSpecial | Colosseum | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Colosseum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Colosseum | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Taunt DarkStatus | Colosseum | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves. | Open calc with this move |
Torment DarkStatus | Colosseum | — | TM41 | — | — | — | Acc 100PP 15 It enrages the foe, making it incapable of using the same move successively. | Open calc with this move |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Colosseum | — | TM03 | — | — | — | Power 60Acc 100PP 20 |
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A physical attack delivered with a long tail or a foreleg, etc.
| Open calc with this move |
The user attacks in an uproar that prevents sleep for two to five turns.
| Open calc with this move |
The foe is stomped with a big foot. It may make the foe flinch.
| Open calc with this move |
The user lets loose a horribly loud shout with the power to damage.
| Open calc with this move |
The foe is blasted with a blizzard. It may freeze the foe solid.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
| Open calc with this move |
An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
The foe is hit with an intense flame. It may leave the target with a burn.
| Open calc with this move |
The foe is scorched with intense flames. The foe may suffer a burn.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
| Open calc with this move |
An intense attack that also sharply reduces the user’s SP. ATK stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack with a pulsing blast of water. It may also confuse the foe.
| Open calc with this move |