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Discharge Pokémon

It rarely appears before people. It is said to nest where lightning has fallen.
Paralyzes on contact.
Draws electrical moves.
Powers up with PLUS.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Howl NormalStatus | Colosseum | 1 | — | — | — | — | PP 40 The user howls to raise its spirit and boost its ATTACK stat. | Open calc with this move |
Leer NormalStatus | Colosseum | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Tackle NormalPhysical | Colosseum | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Wave ElectricStatus | Colosseum | 1 | — | — | — | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
Quick Attack NormalPhysical | Colosseum | 17 | — | — | — | — | Power 40Acc 100PP 30 | |
Spark ElectricPhysical | Colosseum | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Odor Sleuth NormalStatus | Colosseum | 25 | — | — | — | — | PP 40 Completely negates the foe’s efforts to heighten its ability to evade. | Open calc with this move |
Roar NormalStatus | Colosseum | 31 | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Bite DarkPhysical | Colosseum | 39 | — | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Colosseum | 45 | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Charge ElectricStatus | Colosseum | 53 | — | — | — | — | PP 20 The user charges power to boost the ELECTRIC move it uses next. | Open calc with this move |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Colosseum | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Colosseum | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Colosseum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Colosseum | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Colosseum | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Colosseum | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Strength NormalPhysical | Colosseum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Thief DarkPhysical | Colosseum | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunderbolt ElectricSpecial | Colosseum | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
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A physical attack in which the user charges, full body, into the foe.
| Open calc with this move |
An almost invisibly fast attack that is certain to strike first.
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An electrically charged tackle that may also paralyze the foe.
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The user bites with vicious fangs. It may make the foe flinch.
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A brutal lightning attack that may also leave the foe paralyzed.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A strong electrical attack that may also leave the foe paralyzed.
| Open calc with this move |