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Mystic Pokémon

It hides itself by kicking up desert sand with its wings. Red covers shield its eyes from sand.
Not hit by GROUND attacks.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Colosseum | 1 | — | — | — | — | Power 60Acc 100PP 25 The user bites with vicious fangs. It may make the foe flinch. | Open calc with this move |
Feint Attack DarkPhysical | Colosseum | 1 | — | — | — | — | Power 60PP 20 The user draws up close to the foe disarmingly, then hits without fail. | Open calc with this move |
Sand Attack GroundStatus | Colosseum | 1 | — | — | — | — | Acc 100PP 15 A lot of sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Sand Tomb GroundPhysical | Colosseum | 1 | — | — | — | — | Power 35Acc 85PP 15 | |
Crunch DarkPhysical | Colosseum | 33 | — | — | — | — | Power 80Acc 100PP 15 | |
Dragon Breath DragonSpecial | Colosseum | 35 | — | — | — | — | Power 60Acc 100PP 20 | |
Screech NormalStatus | Colosseum | 41 | — | — | — | — | Acc 85PP 40 An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. | Open calc with this move |
Sandstorm RockStatus | Colosseum | 53 | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Hyper Beam NormalSpecial | Colosseum | 65 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Dig GroundPhysical | Colosseum | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | Colosseum | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Earthquake GroundPhysical | Colosseum | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Colosseum | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Colosseum | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fly FlyingPhysical | Colosseum | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | Colosseum | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | Colosseum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | Colosseum | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Colosseum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Solar Beam GrassSpecial | Colosseum | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | Colosseum | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Strength NormalPhysical | Colosseum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Colosseum | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
The foe is trapped inside a painful sandstorm for two to five turns.
| Open calc with this move |
The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF.
| Open calc with this move |
The foe is hit with an incredible blast of breath that may also paralyze.
| Open calc with this move |
A severely damaging attack that makes the user rest on the next turn.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
| Open calc with this move |
Sharp, huge claws hook and slash the foe quickly and with great power.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is hit with an intense flame. It may leave the target with a burn.
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The foe is scorched with intense flames. The foe may suffer a burn.
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A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
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The foe is slugged at maximum power. Can also be used to move boulders.
| Open calc with this move |