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Humming Pokémon

If you hear a beautiful melody trilling deep among mountains far from people, it is ALTARIA’s humming.
Heals upon switching out.
Negates weather effects.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Colosseum | 1 | — | — | — | — | Power 30Acc 100PP 15 An attack using a startling shout. It also may make the foe flinch. | Open calc with this move |
Growl NormalStatus | Colosseum | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Peck FlyingPhysical | Colosseum | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Sing NormalStatus | Colosseum | 1 | — | — | — | — | Acc 55PP 15 A soothing song in a calming voice lulls the foe into a deep slumber. | Open calc with this move |
Fury Attack NormalPhysical | Colosseum | 18 | — | — | — | — | Power 15Acc 85PP 20 | |
Safeguard NormalStatus | Colosseum | 21 | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Mist IceStatus | Colosseum | 28 | — | — | — | — | PP 30 The ally party is protected by a mist that prevents stat reductions. | Open calc with this move |
Take Down NormalPhysical | Colosseum | 31 | — | — | — | — | Power 90Acc 85PP 20 | |
Dragon Breath DragonSpecial | Colosseum | 35 | — | — | — | — | Power 60Acc 100PP 20 | |
Dragon Dance DragonStatus | Colosseum | 40 | — | — | — | — | PP 20 A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats. | Open calc with this move |
Refresh NormalStatus | Colosseum | 45 | — | — | — | — | PP 20 A self-healing move that cures the user of a poisoning, burn, or paralysis. | Open calc with this move |
Perish Song NormalStatus | Colosseum | 54 | — | — | — | — | PP 5 Any battler that hears this faints in three turns unless it switches. | Open calc with this move |
Sky Attack FlyingPhysical | Colosseum | 59 | — | — | — | — | Power 140Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Colosseum | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | Colosseum | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Earthquake GroundPhysical | Colosseum | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Colosseum | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Colosseum | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fly FlyingPhysical | Colosseum | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Colosseum | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Colosseum | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Colosseum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Colosseum | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Colosseum | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | Colosseum | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Solar Beam GrassSpecial | Colosseum | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | Colosseum | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Sunny Day FireStatus | Colosseum | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | Colosseum | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
The foe is jabbed with a sharply pointed beak or horn.
| Open calc with this move |
The foe is jabbed repeatedly with a horn or beak two to five times.
| Open calc with this move |
A reckless, full- body charge attack that also hurts the user a little.
| Open calc with this move |
The foe is hit with an incredible blast of breath that may also paralyze.
| Open calc with this move |
A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
| Open calc with this move |
Sharp, huge claws hook and slash the foe quickly and with great power.
| Open calc with this move |
An earthquake that strikes all POKéMON in battle excluding the user.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
The foe is hit with an intense flame. It may leave the target with a burn.
| Open calc with this move |
The foe is scorched with intense flames. The foe may suffer a burn.
| Open calc with this move |
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
| Open calc with this move |
The foe is struck with an icy beam. It may freeze the foe solid.
| Open calc with this move |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
| Open calc with this move |
The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
| Open calc with this move |
An attack that may take the foe’s held item if the user isn’t holding one.
| Open calc with this move |