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Ice Break Pokémon

It swims through icy seas while shattering ice floes with its large tusks. It is protected by its thick blubber.
Heat-and-cold protection.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Prevents attraction.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Encore NormalStatus | Colosseum | 1 | — | — | — | — | Acc 100PP 5 Makes the foe use the move it last used repeatedly for two to six turns. | Open calc with this move |
Growl NormalStatus | Colosseum | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Powder Snow IceSpecial | Colosseum | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Water Gun WaterSpecial | Colosseum | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Ice Ball IcePhysical | Colosseum | 13 | — | — | — | — | Power 30Acc 90PP 20 | |
Body Slam NormalPhysical | Colosseum | 19 | — | — | — | — | Power 85Acc 100PP 15 | |
Aurora Beam IceSpecial | Colosseum | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Hail IceStatus | Colosseum | 31 | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Rest PsychicStatus | Colosseum | 39 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Snore NormalSpecial | Colosseum | 39 | — | — | — | — | Power 50Acc 100PP 15 | |
Blizzard IceSpecial | Colosseum | 50 | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Sheer Cold IceSpecial | Colosseum | 61 | — | — | — | — | Acc 30PP 5 The foe is attacked with ultimate cold that causes fainting if it hits. | Open calc with this move |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Dive WaterPhysical | Colosseum | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Colosseum | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Colosseum | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Colosseum | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Colosseum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Colosseum | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | Colosseum | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Colosseum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | Colosseum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Surf WaterSpecial | Colosseum | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Colosseum | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | Colosseum | — | HM07 | — | — | — | Power 80Acc 100PP 15 |
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Blasts the foe with a snowy gust. It may cause freezing.
| Open calc with this move |
The foe is struck with a lot of water expelled forcibly from the mouth.
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A 5-turn rolling attack that becomes stronger each time it rolls.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A rainbow-colored attack beam. It may lower the foe’s ATTACK stat.
| Open calc with this move |
An attack that can be used only while asleep. It may cause flinching.
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The foe is blasted with a blizzard. It may freeze the foe solid.
| Open calc with this move |
The user dives underwater on the first turn and strikes next turn.
| Open calc with this move |
An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A big wave crashes down on the foe. Can also be used for crossing water.
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An attack with a pulsing blast of water. It may also confuse the foe.
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A powerful charge attack. It can also be used to climb a waterfall.
| Open calc with this move |