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Spike Ball Pokémon

A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up.
Boosts the Attack stat, but lowers accuracy.
Boosts the likelihood of added effects appearing.
Heightens the critical- hit ratios of moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Charm FairyStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 100PP 20 The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | Open calc with this move |
Growl NormalStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Open calc with this move |
Metronome NormalStatus | Diamond / Pearl | 6 | — | — | — | — | PP 10 The user waggles a finger and stimulates the brain into randomly using nearly any move. | Open calc with this move |
Sweet Kiss FairyStatus | Diamond / Pearl | 10 | — | — | — | — | Acc 75PP 10 The user kisses the foe with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Yawn NormalStatus | Diamond / Pearl | 15 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Open calc with this move |
Encore NormalStatus | Diamond / Pearl | 19 | — | — | — | — | Acc 100PP 5 The user compels the foe to keep using only the move it last used for three to seven turns. | Open calc with this move |
Follow Me NormalStatus | Diamond / Pearl | 24 | — | — | — | — | PP 20 The user draws attention to itself, making all foes take aim only at the user. | Open calc with this move |
Wish NormalStatus | Diamond / Pearl | 28 | — | — | — | — | PP 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | Open calc with this move |
Ancient Power RockSpecial | Diamond / Pearl | 33 | — | — | — | — | Power 60Acc 100PP 5 | |
Safeguard NormalStatus | Diamond / Pearl | 37 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Baton Pass NormalStatus | Diamond / Pearl | 42 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Double-Edge NormalPhysical | Diamond / Pearl | 46 | — | — | — | — | Power 120Acc 100PP 15 | |
Last Resort NormalPhysical | Diamond / Pearl | 51 | — | — | — | — | Power 140Acc 100PP 5 | |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Diamond / Pearl | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Diamond / Pearl | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Diamond / Pearl | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Diamond / Pearl | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Diamond / Pearl | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Diamond / Pearl | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Diamond / Pearl | — | TM77 | ✓ | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | Diamond / Pearl | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Reflect PsychicStatus | Diamond / Pearl | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Diamond / Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Diamond / Pearl | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Diamond / Pearl | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Diamond / Pearl | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | ✓ | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | Diamond / Pearl | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Diamond / Pearl | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Foresight NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Future Sight PsychicSpecial | Diamond / Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Lucky Chant NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits. | Open calc with this move |
Mirror Move FlyingStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 20 The user counters the foe by mimicking the move last used by the foe. | Open calc with this move |
Nasty Plot DarkStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Open calc with this move |
Peck FlyingPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 35Acc 100PP 35 | |
Present NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | Acc 90PP 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | Open calc with this move |
Psycho Shift PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | Acc 100PP 10 Using its psychic power of suggestion, the user transfers its status problems to the target. | Open calc with this move |
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
| Open calc with this move |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
| Open calc with this move |
This move can be used only after the user has used all the other moves it knows in the battle.
| Open calc with this move |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
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The foe is jabbed with a sharply pointed beak or horn.
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