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Aqua Mouse Pokémon

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Ups resistance to Fire- and Ice-type moves.
Raises the Pokémon’s Attack stat.
Boosts Attack when hit by a Grass-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the foe with its whole body. | Open calc with this move |
Defense Curl NormalStatus | Diamond / Pearl | 2 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Tail Whip NormalStatus | Diamond / Pearl | 7 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Water Gun WaterSpecial | Diamond / Pearl | 10 | — | — | — | — | Power 40Acc 100PP 25 | |
Rollout RockPhysical | Diamond / Pearl | 15 | — | — | — | — | Power 30Acc 90PP 20 | |
Bubble Beam WaterSpecial | Diamond / Pearl | 18 | — | — | — | — | Power 65Acc 100PP 20 | |
Aqua Ring WaterStatus | Diamond / Pearl | 23 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP on every turn. | Open calc with this move |
Double-Edge NormalPhysical | Diamond / Pearl | 27 | — | — | — | — | Power 120Acc 100PP 15 | |
Rain Dance WaterStatus | Diamond / Pearl | 32 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Aqua Tail WaterPhysical | Diamond / Pearl | 37 | — | — | — | — | Power 90Acc 90PP 10 | |
Hydro Pump WaterSpecial | Diamond / Pearl | 42 | — | — | — | — | Power 110Acc 80PP 5 | |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Diamond / Pearl | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Diamond / Pearl | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | Diamond / Pearl | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Diamond / Pearl | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Punch FightingPhysical | Diamond / Pearl | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Diamond / Pearl | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hail IceStatus | Diamond / Pearl | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Diamond / Pearl | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Diamond / Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | Diamond / Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | ✓ | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Diamond / Pearl | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Diamond / Pearl | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | Diamond / Pearl | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Amnesia PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Aqua Jet WaterPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Belly Drum NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Future Sight PsychicSpecial | Diamond / Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Light Screen PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Perish Song NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Present NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | Acc 90PP 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | Open calc with this move |
Refresh NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Superpower FightingPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Supersonic NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | Acc 55PP 20 The user generates odd sound waves from its body. It may confuse the target. | Open calc with this move |
The foe is blasted with a forceful shot of water.
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
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A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The foe is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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