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Spark Pokémon

By gathering their tails together, they collectively generate powerful electricity from their claws.
Raises Attack if the foe is of the same gender.
Lowers the foe’s Attack stat.
Boosts Attack if there is a status problem.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Tackle NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Charge ElectricStatus | Diamond / Pearl | 9 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Open calc with this move |
Bite DarkPhysical | Diamond / Pearl | 13 | — | — | — | — | Power 60Acc 100PP 25 | |
Spark ElectricPhysical | Diamond / Pearl | 18 | — | — | — | — | Power 65Acc 100PP 20 | |
Roar NormalStatus | Diamond / Pearl | 23 | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | 28 | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Crunch DarkPhysical | Diamond / Pearl | 33 | — | — | — | — | Power 80Acc 100PP 15 | |
Thunder Fang ElectricPhysical | Diamond / Pearl | 38 | — | — | — | — | Power 65Acc 95PP 15 | |
Scary Face NormalStatus | Diamond / Pearl | 43 | — | — | — | — | Acc 100PP 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. | Open calc with this move |
Discharge ElectricSpecial | Diamond / Pearl | 48 | — | — | — | — | Power 80Acc 100PP 15 | |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | Diamond / Pearl | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Diamond / Pearl | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Diamond / Pearl | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | Diamond / Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Thief DarkPhysical | Diamond / Pearl | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Diamond / Pearl | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Diamond / Pearl | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Diamond / Pearl | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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A physical attack in which the user charges and slams into the foe with its whole body.
| Open calc with this move |
The foe is bitten with viciously sharp fangs. It may make the target flinch.
| Open calc with this move |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
| Open calc with this move |
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
| Open calc with this move |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
| Open calc with this move |
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
| Open calc with this move |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
| Open calc with this move |