Pokédex / Diamond / Pearl / Porygon-Z

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Virtual Pokémon

Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
Powers up moves of the same type.
Adjusts power according to the foe’s ability.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Conversion NormalStatus | Diamond / Pearl | 1 | — | — | — | — | PP 30 The user changes its type to become the same type as one of its moves. | Open calc with this move |
Conversion 2 NormalStatus | Diamond / Pearl | 1 | — | — | — | — | PP 30 The user changes its type to make itself resistant to the type of the attack it last took. | Open calc with this move |
Nasty Plot DarkStatus | Diamond / Pearl | 1 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Open calc with this move |
Tackle NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Trick Room PsychicStatus | Diamond / Pearl | 1 | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Psybeam PsychicSpecial | Diamond / Pearl | 7 | — | — | — | — | Power 65Acc 100PP 20 | |
Agility PsychicStatus | Diamond / Pearl | 12 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Recover NormalStatus | Diamond / Pearl | 18 | — | — | — | — | PP 5 A self-healing move. The user restores its own HP by up to half of its max HP. | Open calc with this move |
Magnet Rise ElectricStatus | Diamond / Pearl | 23 | — | — | — | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Signal Beam BugSpecial | Diamond / Pearl | 29 | — | — | — | — | Power 75Acc 100PP 15 | |
Embargo DarkStatus | Diamond / Pearl | 34 | TM63 | — | — | — | Acc 100PP 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Discharge ElectricSpecial | Diamond / Pearl | 40 | — | — | — | — | Power 80Acc 100PP 15 | |
Lock-On NormalStatus | Diamond / Pearl | 45 | — | — | — | — | PP 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | Open calc with this move |
Tri Attack NormalSpecial | Diamond / Pearl | 51 | — | — | — | — | Power 80Acc 100PP 10 | |
Magic Coat PsychicStatus | Diamond / Pearl | 56 | — | — | — | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Zap Cannon ElectricSpecial | Diamond / Pearl | 62 | — | — | — | — | Power 120Acc 50PP 5 | |
Hyper Beam NormalSpecial | Diamond / Pearl | 67 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Diamond / Pearl | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Blizzard IceSpecial | Diamond / Pearl | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | Diamond / Pearl | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Dark Pulse DarkSpecial | Diamond / Pearl | — | TM79 | — | — | — | Power 80Acc 100PP 15 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Diamond / Pearl | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Diamond / Pearl | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Diamond / Pearl | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Diamond / Pearl | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | Diamond / Pearl | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | Diamond / Pearl | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Diamond / Pearl | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Diamond / Pearl | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Diamond / Pearl | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Diamond / Pearl | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Diamond / Pearl | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Diamond / Pearl | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Diamond / Pearl | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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A physical attack in which the user charges and slams into the foe with its whole body.
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The foe is attacked with a peculiar ray. It may also leave the target confused.
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The user attacks with a sinister beam of light. It may also confuse the target.
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
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The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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