Pokédex / Diamond / Pearl / Alakazam

Poke Project
LOADING
Setting the field…
Psi Pokémon

Its brain cells multiply continually until it dies. As a result, it remembers everything.
Passes a burn, poison, or paralysis to the foe.
The Pokémon is protected from flinching.
The Pokémon only takes damage from attacks.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | Diamond / Pearl | 1 | — | — | — | — | Power 50Acc 100PP 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Open calc with this move |
Kinesis PsychicStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 80PP 15 The user distracts the foe by bending a spoon. It may lower the target’s accuracy. | Open calc with this move |
Teleport PsychicStatus | Diamond / Pearl | 1 | — | — | — | — | PP 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | Open calc with this move |
Disable NormalStatus | Diamond / Pearl | 18 | — | — | — | — | Acc 100PP 20 For several turns, this move prevents the foe from using the move it last used. | Open calc with this move |
Miracle Eye PsychicStatus | Diamond / Pearl | 22 | — | — | — | — | PP 40 Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Psybeam PsychicSpecial | Diamond / Pearl | 24 | — | — | — | — | Power 65Acc 100PP 20 | |
Reflect PsychicStatus | Diamond / Pearl | 28 | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Recover NormalStatus | Diamond / Pearl | 30 | — | — | — | — | PP 5 A self-healing move. The user restores its own HP by up to half of its max HP. | Open calc with this move |
Psycho Cut PsychicPhysical | Diamond / Pearl | 34 | — | — | — | — | Power 70Acc 100PP 20 | |
Calm Mind PsychicStatus | Diamond / Pearl | 36 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Psychic PsychicSpecial | Diamond / Pearl | 40 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Future Sight PsychicSpecial | Diamond / Pearl | 42 | — | — | — | — | Power 120Acc 100PP 10 | |
Trick PsychicStatus | Diamond / Pearl | 46 | — | — | — | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | Diamond / Pearl | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | Diamond / Pearl | — | TM60 | — | — | — | Power 75Acc 100PP 10 | |
Dream Eater PsychicSpecial | Diamond / Pearl | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Embargo DarkStatus | Diamond / Pearl | — | TM63 | — | — | — | Acc 100PP 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Diamond / Pearl | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Diamond / Pearl | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Diamond / Pearl | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Diamond / Pearl | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Diamond / Pearl | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Diamond / Pearl | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Diamond / Pearl | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Diamond / Pearl | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Diamond / Pearl | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | Diamond / Pearl | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Safeguard NormalStatus | Diamond / Pearl | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Diamond / Pearl | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Diamond / Pearl | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Skill Swap PsychicStatus | Diamond / Pearl | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | Diamond / Pearl | — | TM49 | — | — | — | PP 10 The user steals the effects of any healing or stat- changing move the foe attempts to use. | Open calc with this move |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Diamond / Pearl | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Thief DarkPhysical | Diamond / Pearl | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Diamond / Pearl | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Torment DarkStatus | Diamond / Pearl | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Diamond / Pearl | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
—
The foe is attacked with a peculiar ray. It may also leave the target confused.
| Open calc with this move |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
| Open calc with this move |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
| Open calc with this move |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
| Open calc with this move |
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
| Open calc with this move |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
| Open calc with this move |
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
| Open calc with this move |
The user charges at the foe using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |