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DNA Pokémon

Forms have different stats and can learn different moves. Moves are retained through form changes. In Generation III, Deoxys’s form depends on the game: Normal Forme in Ruby and Sapphire, Attack Forme in FireRed, Defense Forme in LeafGreen, and Speed Forme in Emerald. In subsequent games, every form exists. Meteorites for switching Deoxys’s form can be found in the following locations, depending on the game: * Diamond, Pearl, and Platinum: In the southwest corner of Veilstone City. * HeartGold and SoulSilver: At the west end of Route 3, near Pewter City. * Black and White 1 & 2: In the museum in Nacrene City, there is a single meteorite on display which cycles between all forms.
When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.
Raises foe’s PP usage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Emerald | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Wrap NormalPhysical | Emerald | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Night Shade GhostSpecial | Emerald | 5 | — | — | — | — | Acc 100PP 15 An attack with a mirage that inflicts damage matching the user’s level. | Open calc with this move |
Double Team NormalStatus | Emerald | 10 | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Knock Off DarkPhysical | Emerald | 15 | — | — | — | — | Power 65Acc 100PP 20 | |
Pursuit DarkPhysical | Emerald | 20 | — | — | — | — | Power 40Acc 100PP 20 | |
Psychic PsychicSpecial | Emerald | 25 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Swift NormalSpecial | Emerald | 30 | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Agility PsychicStatus | Emerald | 35 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Recover NormalStatus | Emerald | 40 | — | — | — | — | PP 5 A self-healing move that restores HP by up to half of the user’s maximum HP. | Open calc with this move |
Psycho Boost PsychicSpecial | Emerald | 45 | — | — | — | — | Power 140Acc 90PP 5 | |
Extreme Speed NormalPhysical | Emerald | 50 | — | — | — | — | Power 80Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Emerald | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Brick Break FightingPhysical | Emerald | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | Emerald | — | TM04 | — | — | — | PP 20 The user focuses its mind to raise the SP. ATK and SP. DEF stats. | Open calc with this move |
Cut NormalPhysical | Emerald | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Emerald | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | Emerald | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Emerald | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Emerald | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | Emerald | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Reflect PsychicStatus | Emerald | — | TM33 | — | — | — | PP 20 A wall of light cuts damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Emerald | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Emerald | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Safeguard NormalStatus | Emerald | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Emerald | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Emerald | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Skill Swap PsychicStatus | Emerald | — | TM48 | — | — | — | PP 10 The user employs its psychic power to swap abilities with the foe. | Open calc with this move |
Snatch DarkStatus | Emerald | — | TM49 | — | — | — | PP 10 Steals the effects of the foe’s healing or status- changing move. | Open calc with this move |
Solar Beam GrassSpecial | Emerald | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Emerald | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Taunt DarkStatus | Emerald | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves. | Open calc with this move |
Thunder ElectricSpecial | Emerald | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Emerald | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Emerald | — | TM41 | — | — | — | Acc 100PP 15 It enrages the foe, making it incapable of using the same move successively. | Open calc with this move |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | Emerald | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Dynamic Punch FightingPhysical | Emerald | — | — | — | ✓ | — | Power 100Acc 50PP 5 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Fire Punch FirePhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Emerald | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mega Kick NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Emerald | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Psych Up NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rock Slide RockPhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Thunder Punch ElectricPhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Emerald | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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A long body or vines are used to wrap the foe for two to five turns.
| Open calc with this move |
Knocks down the foe’s held item to prevent its use during the battle.
| Open calc with this move |
An attack move that works especially well on a foe that is switching out.
| Open calc with this move |
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
| Open calc with this move |
An intense attack that also sharply reduces the user’s SP. ATK stat.
| Open calc with this move |
A blindingly speedy charge attack that always goes before any other.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
| Open calc with this move |
A basic attack. It can be used to cut down thin trees and grass.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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The foe is struck with an icy beam. It may freeze the foe solid.
| Open calc with this move |
An attack that may also cut DEFENSE. It can also smash cracked boulders.
| Open calc with this move |
Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
| Open calc with this move |
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
| Open calc with this move |
An attack with a pulsing blast of water. It may also confuse the foe.
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The user drops its full body on the foe. It may leave the foe paralyzed.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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The foe is punched with the user’s full power. It confuses the foe if it hits.
| Open calc with this move |
The foe is punched with a fiery fist. It may leave the foe with a burn.
| Open calc with this move |
The foe is punched with an icy fist. It may leave the foe frozen.
| Open calc with this move |
A chilling wind is used to attack. It also lowers the SPEED stat.
| Open calc with this move |
The foe is attacked by a kick fired with muscle-packed power.
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The foe is slugged by a punch thrown with muscle-packed power.
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Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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Large boulders are hurled at the foe. It may make the foe flinch.
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An attack that can be used only while asleep. It may cause flinching.
| Open calc with this move |
The foe is punched with an electrified fist. It may leave the foe paralyzed.
| Open calc with this move |