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Trainee Pokémon

Because it lived almost entirely underground, it is nearly blind. It uses its antennae instead.
Raises accuracy.
Makes escaping easier.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | Emerald | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its DEFENSE stat. | Open calc with this move |
Scratch NormalPhysical | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Leech Life BugPhysical | Emerald | 5 | — | — | — | — | Power 80Acc 100PP 10 | |
Sand Attack GroundStatus | Emerald | 9 | — | — | — | — | Acc 100PP 15 A lot of sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Fury Swipes NormalPhysical | Emerald | 14 | — | — | — | — | Power 18Acc 80PP 15 | |
Mind Reader NormalStatus | Emerald | 19 | — | — | — | — | PP 5 The user predicts the foe’s action to ensure its next attack hits. | Open calc with this move |
False Swipe NormalPhysical | Emerald | 25 | — | — | — | — | Power 40Acc 100PP 40 | |
Mud-Slap GroundSpecial | Emerald | 31 | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Metal Claw SteelPhysical | Emerald | 38 | — | — | — | — | Power 50Acc 95PP 35 | |
Dig GroundPhysical | Emerald | 45 | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Aerial Ace FlyingPhysical | Emerald | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Cut NormalPhysical | Emerald | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Emerald | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | Emerald | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Sandstorm RockStatus | Emerald | — | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Emerald | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Emerald | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Endure NormalStatus | Emerald | — | — | ✓ | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Feint Attack DarkPhysical | Emerald | — | — | ✓ | — | — | Power 60PP 20 The user draws up close to the foe disarmingly, then hits without fail. | Open calc with this move |
Gust FlyingSpecial | Emerald | — | — | ✓ | — | — | Power 40Acc 100PP 35 | |
Silver Wind BugSpecial | Emerald | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Fury Cutter BugPhysical | Emerald | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Hard, pointed, and sharp claws rake the foe.
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An attack that absorbs half the damage it inflicted to restore HP.
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The foe is raked with sharp claws or scythes two to five times.
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A restrained attack that always leaves the foe with at least 1 HP.
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Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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The foe is attacked with steel claws. It may also raise the user’s ATTACK.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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Strikes the foe with a gust of wind whipped up by wings.
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The foe is attacked with a silver dust. It may raise all the user’s stats.
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A reckless, life- risking tackle that also hurts the user a little.
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An attack that grows stronger on each successive hit.
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An attack that can be used only while asleep. It may cause flinching.
| Open calc with this move |