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Prim Pokémon

The favorite of trend-conscious female TRAINERS, they are used in competition for their style and fur.
Infatuates on contact.
Makes the Pokémon's moves all act Normal-type.
Makes status-changing moves more likely to miss.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Attract NormalStatus | Emerald | 1 | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Slap NormalPhysical | Emerald | 1 | — | — | — | — | Power 15Acc 85PP 10 | |
Growl NormalStatus | Emerald | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Sing NormalStatus | Emerald | 1 | — | — | — | — | Acc 55PP 15 A soothing song in a calming voice lulls the foe into a deep slumber. | Open calc with this move |
Blizzard IceSpecial | Emerald | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Calm Mind PsychicStatus | Emerald | — | TM04 | — | — | — | PP 20 The user focuses its mind to raise the SP. ATK and SP. DEF stats. | Open calc with this move |
Dig GroundPhysical | Emerald | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Emerald | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Emerald | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Emerald | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Emerald | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Emerald | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Safeguard NormalStatus | Emerald | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Emerald | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Emerald | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Solar Beam GrassSpecial | Emerald | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Emerald | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thunder ElectricSpecial | Emerald | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Emerald | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Defense Curl NormalStatus | Emerald | — | — | — | ✓ | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | Emerald | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Icy Wind IceSpecial | Emerald | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Psych Up NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rollout RockPhysical | Emerald | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swift NormalSpecial | Emerald | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Thunder Wave ElectricStatus | Emerald | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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The foe is slapped repeatedly, back and forth, two to five times.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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A chilling wind is used to attack. It also lowers the SPEED stat.
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Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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A 5-turn rolling attack that becomes stronger each time it hits.
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An attack that can be used only while asleep. It may cause flinching.
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