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Firefly Pokémon

It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.
Encounter rate increases.
Ups BUG moves in a pinch.
Gives priority to a status move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges, full body, into the foe. | Open calc with this move |
Confuse Ray GhostStatus | Emerald | 5 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Double Team NormalStatus | Emerald | 9 | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Moonlight FairyStatus | Emerald | 13 | — | — | — | — | PP 5 Restores the user’s HP. The amount of HP regained varies with the weather. | Open calc with this move |
Quick Attack NormalPhysical | Emerald | 17 | — | — | — | — | Power 40Acc 100PP 30 | |
Tail Glow BugStatus | Emerald | 21 | — | — | — | — | PP 20 The user flashes a light that sharply raises its SP. ATK stat. | Open calc with this move |
Signal Beam BugSpecial | Emerald | 25 | — | — | — | — | Power 75Acc 100PP 15 | |
Protect NormalStatus | Emerald | 29 | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Helping Hand NormalStatus | Emerald | 33 | — | — | — | — | PP 20 A move that boosts the power of the ally’s attack in a battle. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | 37 | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Emerald | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | Emerald | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Emerald | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | Emerald | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | Emerald | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Emerald | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Emerald | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Emerald | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Solar Beam GrassSpecial | Emerald | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | Emerald | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Emerald | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Emerald | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Baton Pass NormalStatus | Emerald | — | — | ✓ | — | — | PP 40 The user switches out, passing along any stat changes to the new battler. | Open calc with this move |
Silver Wind BugSpecial | Emerald | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Trick PsychicStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 10 A move that tricks the foe into trading held items with the user. | Open calc with this move |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Dynamic Punch FightingPhysical | Emerald | — | — | — | ✓ | — | Power 100Acc 50PP 5 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Ice Punch IcePhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Mega Kick NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Emerald | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 Waggles a finger and stimulates the brain into using any move at random. | Open calc with this move |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Psych Up NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Seismic Toss FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swift NormalSpecial | Emerald | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Thunder Punch ElectricPhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Emerald | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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An almost invisibly fast attack that is certain to strike first.
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The foe is hit with a flashing beam that may also cause confusion.
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A reckless, life- risking tackle that also hurts the user a little.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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The foe is attacked with a silver dust. It may raise all the user’s stats.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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The foe is punched with the user’s full power. It confuses the foe if it hits.
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The foe is punched with an icy fist. It may leave the foe frozen.
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The foe is attacked by a kick fired with muscle-packed power.
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The foe is slugged by a punch thrown with muscle-packed power.
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Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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An attack that can be used only while asleep. It may cause flinching.
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The foe is punched with an electrified fist. It may leave the foe paralyzed.
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