Pokédex / FireRed / LeafGreen / Venomoth

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Poison Moth Pokémon

The dustlike scales covering its wings are color-coded to indicate the kinds of poison it has.
Prevents added effects.
Doubles damage inflicted with not-very-effective moves.
Makes status-changing moves more likely to miss.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Disable NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 20 For a few turns, it prevents the foe from using the move it last used. | Open calc with this move |
Foresight NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | PP 40 Completely negates the foe’s efforts to heighten its ability to evade. | Open calc with this move |
Silver Wind BugSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 60Acc 100PP 5 | |
Supersonic NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves. It may confuse the foe. | Open calc with this move |
Tackle NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Confusion PsychicSpecial | FireRed / LeafGreen | 17 | — | — | — | — | Power 50Acc 100PP 25 | |
Poison Powder PoisonStatus | FireRed / LeafGreen | 20 | — | — | — | — | Acc 75PP 35 A cloud of toxic dust is scattered. It may poison the foe. | Open calc with this move |
Leech Life BugPhysical | FireRed / LeafGreen | 25 | — | — | — | — | Power 80Acc 100PP 10 | |
Stun Spore GrassStatus | FireRed / LeafGreen | 28 | — | — | — | — | Acc 75PP 30 Paralyzing dust is scattered wildly. It may paralyze the foe. | Open calc with this move |
Gust FlyingSpecial | FireRed / LeafGreen | 31 | — | — | — | — | Power 40Acc 100PP 35 | |
Psybeam PsychicSpecial | FireRed / LeafGreen | 36 | — | — | — | — | Power 65Acc 100PP 20 | |
Sleep Powder GrassStatus | FireRed / LeafGreen | 42 | — | — | — | — | Acc 75PP 15 A sleep-inducing dust is scattered in high volume around a foe. | Open calc with this move |
Psychic PsychicSpecial | FireRed / LeafGreen | 52 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | FireRed / LeafGreen | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | FireRed / LeafGreen | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Skill Swap PsychicStatus | FireRed / LeafGreen | — | TM48 | — | — | — | PP 10 The user employs its psychic power to swap abilities with the foe. | Open calc with this move |
Sludge Bomb PoisonSpecial | FireRed / LeafGreen | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | FireRed / LeafGreen | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
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The foe is attacked with a silver dust. It may raise all the user’s stats.
| Open calc with this move |
A physical attack in which the user charges, full body, into the foe.
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A weak telekinetic attack that may also leave the foe confused.
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An attack that absorbs half the damage it inflicted to restore HP.
| Open calc with this move |
Strikes the foe with a gust of wind whipped up by wings.
| Open calc with this move |
A peculiar ray is shot at the foe. It may leave the foe confused.
| Open calc with this move |
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may have an additional effect that varies with the terrain.
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Filthy sludge is hurled at the foe. It may poison the target.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |