Pokédex / FireRed / LeafGreen / Charmeleon

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Flame Pokémon

When it swings its burning tail, it elevates the air temperature to unbearably high levels.
Ups FIRE moves in a pinch.
Boosts Sp. Atk, but lowers HP in sunshine.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 25 The foe is attacked with small flames. The foe may suffer a burn. | Open calc with this move |
Growl NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Scratch NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Metal Claw SteelPhysical | FireRed / LeafGreen | 13 | — | — | — | — | Power 50Acc 95PP 35 | |
Smokescreen NormalStatus | FireRed / LeafGreen | 20 | — | — | — | — | Acc 100PP 20 An obscuring cloud of smoke or ink reduces the foe’s accuracy. | Open calc with this move |
Scary Face NormalStatus | FireRed / LeafGreen | 27 | — | — | — | — | Acc 100PP 10 Frightens the foe with a scary face to sharply reduce its SPEED. | Open calc with this move |
Flamethrower FireSpecial | FireRed / LeafGreen | 34 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Slash NormalPhysical | FireRed / LeafGreen | 41 | — | — | — | — | Power 70Acc 100PP 20 | |
Dragon Rage DragonSpecial | FireRed / LeafGreen | 48 | — | — | — | — | Acc 100PP 10 The foe is hit with a shock wave that always inflicts 40- HP damage. | Open calc with this move |
Fire Spin FireSpecial | FireRed / LeafGreen | 55 | — | — | — | — | Power 35Acc 85PP 15 | |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | FireRed / LeafGreen | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Cut NormalPhysical | FireRed / LeafGreen | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | FireRed / LeafGreen | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | FireRed / LeafGreen | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | FireRed / LeafGreen | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Focus Punch FightingPhysical | FireRed / LeafGreen | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | FireRed / LeafGreen | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Overheat FireSpecial | FireRed / LeafGreen | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | FireRed / LeafGreen | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mega Kick NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Rock Slide RockPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swords Dance NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
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Hard, pointed, and sharp claws rake the foe.
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The foe is attacked with steel claws. It may also raise the user’s ATTACK.
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The foe is scorched with intense flames. The foe may suffer a burn.
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The foe is slashed with claws, etc. It has a high critical-hit ratio.
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The foe is trapped in an intense spiral of fire that rages two to five turns.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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Sharp, huge claws hook and slash the foe quickly and with great power.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is hit with an intense flame. It may leave the target with a burn.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An intense attack that also sharply reduces the user’s SP. ATK stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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The foe is attacked by a kick fired with muscle-packed power.
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The foe is slugged by a punch thrown with muscle-packed power.
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Large boulders are hurled at the foe. It may make the foe flinch.
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