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New Species Pokémon

Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques.
Passes a burn, poison, or paralysis to the foe.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Pound NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 The foe is physically pounded with a long tail or a foreleg, etc. | Open calc with this move |
Transform NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | PP 10 The user transforms into a copy of the foe right down to having the same move set. | Open calc with this move |
Mega Punch NormalPhysical | HeartGold / SoulSilver | 10 | — | — | — | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | HeartGold / SoulSilver | 20 | — | — | — | — | PP 10 The user waggles a finger and stimulates the brain into randomly using nearly any move. | Open calc with this move |
Psychic PsychicSpecial | HeartGold / SoulSilver | 30 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Barrier PsychicStatus | HeartGold / SoulSilver | 40 | — | — | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Ancient Power RockSpecial | HeartGold / SoulSilver | 50 | — | — | ✓ | — | Power 60Acc 100PP 5 | |
Amnesia PsychicStatus | HeartGold / SoulSilver | 60 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Me First NormalStatus | HeartGold / SoulSilver | 70 | — | — | — | — | PP 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Open calc with this move |
Baton Pass NormalStatus | HeartGold / SoulSilver | 80 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Nasty Plot DarkStatus | HeartGold / SoulSilver | 90 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Open calc with this move |
Aura Sphere FightingSpecial | HeartGold / SoulSilver | 100 | — | — | — | — | Power 80PP 20 The user looses a blast of aura power from deep within its body. This move is certain to hit. | Open calc with this move |
Aerial Ace FlyingPhysical | HeartGold / SoulSilver | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Avalanche IcePhysical | HeartGold / SoulSilver | — | TM72 | — | — | — | Power 60Acc 100PP 10 | |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Brine WaterSpecial | HeartGold / SoulSilver | — | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Bulk Up FightingStatus | HeartGold / SoulSilver | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Bullet Seed GrassPhysical | HeartGold / SoulSilver | — | TM09 | — | — | — | Power 25Acc 100PP 30 | |
Calm Mind PsychicStatus | HeartGold / SoulSilver | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dark Pulse DarkSpecial | HeartGold / SoulSilver | — | TM79 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | HeartGold / SoulSilver | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Dragon Pulse DragonSpecial | HeartGold / SoulSilver | — | TM59 | — | — | — | Power 85Acc 100PP 10 | |
Drain Punch FightingPhysical | HeartGold / SoulSilver | — | TM60 | — | — | — | Power 75Acc 100PP 10 | |
Dream Eater PsychicSpecial | HeartGold / SoulSilver | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Embargo DarkStatus | HeartGold / SoulSilver | — | TM63 | — | — | — | Acc 100PP 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | HeartGold / SoulSilver | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Explosion NormalPhysical | HeartGold / SoulSilver | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | HeartGold / SoulSilver | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fire Blast FireSpecial | HeartGold / SoulSilver | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Flash Cannon SteelSpecial | HeartGold / SoulSilver | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Fly FlyingPhysical | HeartGold / SoulSilver | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Focus Blast FightingSpecial | HeartGold / SoulSilver | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Drain GrassSpecial | HeartGold / SoulSilver | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | HeartGold / SoulSilver | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Gyro Ball SteelPhysical | HeartGold / SoulSilver | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hail IceStatus | HeartGold / SoulSilver | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | HeartGold / SoulSilver | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Overheat FireSpecial | HeartGold / SoulSilver | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Payback DarkPhysical | HeartGold / SoulSilver | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Pluck FlyingPhysical | HeartGold / SoulSilver | — | TM88 | — | — | — | Power 60Acc 100PP 20 | |
Poison Jab PoisonPhysical | HeartGold / SoulSilver | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | HeartGold / SoulSilver | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | HeartGold / SoulSilver | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | HeartGold / SoulSilver | — | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Polish RockStatus | HeartGold / SoulSilver | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | HeartGold / SoulSilver | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | HeartGold / SoulSilver | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Roost FlyingStatus | HeartGold / SoulSilver | — | TM51 | — | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Safeguard NormalStatus | HeartGold / SoulSilver | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | HeartGold / SoulSilver | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Silver Wind BugSpecial | HeartGold / SoulSilver | — | TM62 | — | — | — | Power 60Acc 100PP 5 | |
Skill Swap PsychicStatus | HeartGold / SoulSilver | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | HeartGold / SoulSilver | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Snatch DarkStatus | HeartGold / SoulSilver | — | TM49 | — | — | — | PP 10 The user steals the effects of any healing or stat- changing move the foe attempts to use. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stealth Rock RockStatus | HeartGold / SoulSilver | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Steel Wing SteelPhysical | HeartGold / SoulSilver | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Stone Edge RockPhysical | HeartGold / SoulSilver | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | HeartGold / SoulSilver | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Taunt DarkStatus | HeartGold / SoulSilver | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | HeartGold / SoulSilver | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | HeartGold / SoulSilver | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
U-turn BugPhysical | HeartGold / SoulSilver | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | HeartGold / SoulSilver | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | — | — | — | Power 35Acc 85PP 15 | |
Will-O-Wisp FireStatus | HeartGold / SoulSilver | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. | Open calc with this move |
X-Scissor BugPhysical | HeartGold / SoulSilver | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Air Cutter FlyingSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60Acc 95PP 25 | |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Block NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user blocks the foe’s way with arms spread wide to prevent escape. | Open calc with this move |
Bounce FlyingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Bug Bite BugPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Dive WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Earth Power GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Endeavor NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the foe’s HP to equal the user’s HP. | Open calc with this move |
Fire Punch FirePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Fury Cutter BugPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Gastro Acid PoisonStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. | Open calc with this move |
Gravity PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Open calc with this move |
Gunk Shot PoisonPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 120Acc 80PP 5 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Heal Bell NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Heat Wave FireSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Helping Hand NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Ice Punch IcePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Defense SteelStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Iron Head SteelPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Knock Off DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Last Resort NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Low Kick FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | Open calc with this move |
Magic Coat PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Magnet Rise ElectricStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Ominous Wind GhostSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60Acc 100PP 5 | |
Outrage DragonPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Pain Split NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 20 The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. | Open calc with this move |
Role Play PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 10 The user mimics the foe completely, copying the foe’s natural ability. | Open calc with this move |
Rollout RockPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Seed Bomb GrassPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sky Attack FlyingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 140Acc 90PP 5 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Spite GhostStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Open calc with this move |
String Shot BugStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 95PP 40 The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. | Open calc with this move |
Sucker Punch DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Super Fang NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 90PP 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | Open calc with this move |
Superpower FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Swift NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Synthesis GrassStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Tailwind FlyingStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | Open calc with this move |
Thunder Punch ElectricPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Twister DragonSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 100PP 20 | |
Uproar NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Vacuum Wave FightingSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 100PP 30 | |
Worry Seed GrassStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | Open calc with this move |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The foe is slugged by a punch thrown with muscle-packed power.
| Open calc with this move |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
| Open calc with this move |
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
| Open calc with this move |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
| Open calc with this move |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
If the foe’s HP is down to about half, this attack will hit with double the power.
| Open calc with this move |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
| Open calc with this move |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
The user slashes the foe with huge, sharp claws.
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The foe is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
| Open calc with this move |
The user sets off an earthquake that hits all the Pokémon in the battle.
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The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
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The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
| Open calc with this move |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
| Open calc with this move |
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The user charges at the foe using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
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If the user can use this attack after the foe attacks, its power is doubled.
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
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The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
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The user attacks by hurling filthy sludge at the foe. It may also poison the target.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The foe is hit with wings of steel. It may also raise the user’s Defense stat.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
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The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
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The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The foe is slashed with scythes or claws. Its power increases if it hits in succession.
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The user shoots filthy garbage at the foe to attack. It may also poison the target.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
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The foe is punched with an icy fist. It may leave the target frozen.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user slaps down the foe’s held item, preventing the item from being used during the battle.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
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The user rampages and attacks for two to three turns. However, it then becomes confused.
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
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The user slams a barrage of hard- shelled seeds down on the foe from above.
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The user attacks with a sinister beam of light. It may also confuse the target.
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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