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Scout Pokémon

It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
Enables sure getaway from wild Pokémon.
Prevents the Pokémon from losing accuracy.
The Pokémon can check the foe’s held item.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Foresight NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Scratch NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Defense Curl NormalStatus | HeartGold / SoulSilver | 4 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Quick Attack NormalPhysical | HeartGold / SoulSilver | 7 | — | — | — | — | Power 40Acc 100PP 30 | |
Fury Swipes NormalPhysical | HeartGold / SoulSilver | 13 | — | — | — | — | Power 18Acc 80PP 15 | |
Helping Hand NormalStatus | HeartGold / SoulSilver | 16 | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Follow Me NormalStatus | HeartGold / SoulSilver | 19 | — | — | — | — | PP 20 The user draws attention to itself, making all foes take aim only at the user. | Open calc with this move |
Slam NormalPhysical | HeartGold / SoulSilver | 25 | — | — | — | — | Power 80Acc 75PP 20 | |
Rest PsychicStatus | HeartGold / SoulSilver | 28 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Sucker Punch DarkPhysical | HeartGold / SoulSilver | 31 | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Amnesia PsychicStatus | HeartGold / SoulSilver | 36 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Baton Pass NormalStatus | HeartGold / SoulSilver | 39 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Me First NormalStatus | HeartGold / SoulSilver | 42 | — | — | — | — | PP 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Open calc with this move |
Hyper Voice NormalSpecial | HeartGold / SoulSilver | 47 | — | — | — | — | Power 90Acc 100PP 10 | |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | HeartGold / SoulSilver | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | HeartGold / SoulSilver | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | ✓ | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | HeartGold / SoulSilver | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | — | — | — | Power 35Acc 85PP 15 | |
Assist NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | Open calc with this move |
Charm FairyStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 20 The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | Open calc with this move |
Covet NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Double-Edge NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Focus Energy NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Open calc with this move |
Last Resort NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 140Acc 100PP 5 | |
Pursuit DarkPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Reversal FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Slash NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Trick PsychicStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Fire Punch FirePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Fury Cutter BugPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Ice Punch IcePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Knock Off DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Rollout RockPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Super Fang NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 90PP 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | Open calc with this move |
Swift NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Thunder Punch ElectricPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Uproar NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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Hard, pointed, and sharp claws rake the foe to inflict damage.
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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The foe is raked with sharp claws or scythes for two to five times in quick succession.
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The foe is slammed with a long tail, vines, etc., to inflict damage.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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The user endearingly approaches the foe, then steals the item the foe is holding.
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
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This move can be used only after the user has used all the other moves it knows in the battle.
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An attack move that inflicts double damage if used on a foe that is switching out of battle.
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The foe is slashed with scythes or claws. Its power increases if it hits in succession.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The foe is punched with an icy fist. It may leave the target frozen.
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The user slaps down the foe’s held item, preventing the item from being used during the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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