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Water Fish Pokémon

When it walks around on the ground, it coats its body with a slimy, poisonous film.
Prevents combatants from self-destructing.
Restores HP if hit by a Water-type move.
Ignores any change in ability by the foe.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tail Whip NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Water Gun WaterSpecial | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Mud Sport GroundStatus | HeartGold / SoulSilver | 5 | — | ✓ | — | — | PP 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | Open calc with this move |
Mud Shot GroundSpecial | HeartGold / SoulSilver | 9 | — | — | — | — | Power 55Acc 95PP 15 | |
Slam NormalPhysical | HeartGold / SoulSilver | 15 | — | — | — | — | Power 80Acc 75PP 20 | |
Mud Bomb GroundSpecial | HeartGold / SoulSilver | 19 | — | — | — | — | Power 65Acc 85PP 10 | |
Amnesia PsychicStatus | HeartGold / SoulSilver | 23 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Yawn NormalStatus | HeartGold / SoulSilver | 29 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Open calc with this move |
Earthquake GroundPhysical | HeartGold / SoulSilver | 33 | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Rain Dance WaterStatus | HeartGold / SoulSilver | 37 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Haze IceStatus | HeartGold / SoulSilver | 43 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Mist IceStatus | HeartGold / SoulSilver | 43 | — | — | — | — | PP 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Open calc with this move |
Muddy Water WaterSpecial | HeartGold / SoulSilver | 47 | — | — | — | — | Power 90Acc 85PP 10 | |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | HeartGold / SoulSilver | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | HeartGold / SoulSilver | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | HeartGold / SoulSilver | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | — | — | — | Power 35Acc 85PP 15 | |
Ancient Power RockSpecial | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 60Acc 100PP 5 | |
Body Slam NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Curse GhostStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all the other types. | Open calc with this move |
Double Kick FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Encore NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 5 The user compels the foe to keep using only the move it last used for three to seven turns. | Open calc with this move |
Recover NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 5 A self-healing move. The user restores its own HP by up to half of its max HP. | Open calc with this move |
Safeguard NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Spit Up NormalSpecial | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. | Open calc with this move |
Stockpile NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. | Open calc with this move |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Dive WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Earth Power GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Ice Punch IcePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Rollout RockPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
The foe is blasted with a forceful shot of water.
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The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.
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The foe is slammed with a long tail, vines, etc., to inflict damage.
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The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user attacks by hurling filthy sludge at the foe. It may also poison the target.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
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The foe is quickly kicked twice in succession using both feet.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
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The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The foe is punched with an icy fist. It may leave the target frozen.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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