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Thunder Pokémon

A Pokémon that races across the land while barking a cry that sounds like crashing thunder.
The Pokémon raises the foe’s PP usage.
The Pokémon is protected from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 60Acc 100PP 25 The foe is bitten with viciously sharp fangs. It may make the target flinch. | Open calc with this move |
Leer NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Thunder Shock ElectricSpecial | HeartGold / SoulSilver | 8 | — | — | — | — | Power 40Acc 100PP 30 | |
Roar NormalStatus | HeartGold / SoulSilver | 15 | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Quick Attack NormalPhysical | HeartGold / SoulSilver | 22 | — | — | — | — | Power 40Acc 100PP 30 | |
Spark ElectricPhysical | HeartGold / SoulSilver | 29 | — | — | — | — | Power 65Acc 100PP 20 | |
Reflect PsychicStatus | HeartGold / SoulSilver | 36 | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Crunch DarkPhysical | HeartGold / SoulSilver | 43 | — | — | — | — | Power 80Acc 100PP 15 | |
Thunder Fang ElectricPhysical | HeartGold / SoulSilver | 50 | — | — | — | — | Power 65Acc 95PP 15 | |
Discharge ElectricSpecial | HeartGold / SoulSilver | 57 | — | — | — | — | Power 80Acc 100PP 15 | |
Extrasensory PsychicSpecial | HeartGold / SoulSilver | 64 | — | — | — | — | Power 80Acc 100PP 20 | |
Rain Dance WaterStatus | HeartGold / SoulSilver | 71 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Thunder ElectricSpecial | HeartGold / SoulSilver | 85 | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Calm Mind PsychicStatus | HeartGold / SoulSilver | 78 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | HeartGold / SoulSilver | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | HeartGold / SoulSilver | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Iron Head SteelPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Magnet Rise ElectricStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Swift NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
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A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
| Open calc with this move |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
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The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
| Open calc with this move |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
| Open calc with this move |
The user attacks with an odd, unseeable power. It may also make the foe flinch.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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