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Volcano Pokémon

A Pokémon that races across the land. It is said that one is born every time a new volcano appears.
The Pokémon raises the foe’s PP usage.
The Pokémon is protected from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 60Acc 100PP 25 The foe is bitten with viciously sharp fangs. It may make the target flinch. | Open calc with this move |
Leer NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Ember FireSpecial | HeartGold / SoulSilver | 8 | — | — | — | — | Power 40Acc 100PP 25 | |
Roar NormalStatus | HeartGold / SoulSilver | 15 | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Fire Spin FireSpecial | HeartGold / SoulSilver | 22 | — | — | — | — | Power 35Acc 85PP 15 | |
Stomp NormalPhysical | HeartGold / SoulSilver | 29 | — | — | — | — | Power 65Acc 100PP 20 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | 36 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | 43 | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Fire Fang FirePhysical | HeartGold / SoulSilver | 50 | — | — | — | — | Power 65Acc 95PP 15 | |
Lava Plume FireSpecial | HeartGold / SoulSilver | 57 | — | — | — | — | Power 80Acc 100PP 15 | |
Extrasensory PsychicSpecial | HeartGold / SoulSilver | 64 | — | — | — | — | Power 80Acc 100PP 20 | |
Fire Blast FireSpecial | HeartGold / SoulSilver | 71 | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Calm Mind PsychicStatus | HeartGold / SoulSilver | 78 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Eruption FireSpecial | HeartGold / SoulSilver | 85 | — | — | — | — | Power 150Acc 100PP 5 | |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Overheat FireSpecial | HeartGold / SoulSilver | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | HeartGold / SoulSilver | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stone Edge RockPhysical | HeartGold / SoulSilver | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | HeartGold / SoulSilver | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. | Open calc with this move |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Heat Wave FireSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Iron Head SteelPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Swift NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
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The foe is attacked with small flames. The target may also be left with a burn.
| Open calc with this move |
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
| Open calc with this move |
The foe is stomped with a big foot. It may also make the target flinch.
| Open calc with this move |
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
| Open calc with this move |
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
| Open calc with this move |
An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
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The user attacks with an odd, unseeable power. It may also make the foe flinch.
| Open calc with this move |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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