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Time Travel Pokémon

When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
All status problems heal when it switches out.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | HeartGold / SoulSilver | 1 | — | — | — | — | Power 50Acc 100PP 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Open calc with this move |
Heal Bell NormalStatus | HeartGold / SoulSilver | 1 | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Leech Seed GrassStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 90PP 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Open calc with this move |
Recover NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | PP 5 A self-healing move. The user restores its own HP by up to half of its max HP. | Open calc with this move |
Safeguard NormalStatus | HeartGold / SoulSilver | 10 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Magical Leaf GrassSpecial | HeartGold / SoulSilver | 19 | — | — | — | — | Power 60PP 20 The user scatters curious leaves that chase the foe. This attack will not miss. | Open calc with this move |
Ancient Power RockSpecial | HeartGold / SoulSilver | 28 | — | — | ✓ | — | Power 60Acc 100PP 5 | |
Baton Pass NormalStatus | HeartGold / SoulSilver | 37 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Natural Gift NormalPhysical | HeartGold / SoulSilver | 46 | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Heal Block PsychicStatus | HeartGold / SoulSilver | 55 | — | — | — | — | Acc 100PP 15 The user prevents the foe from using any HP-recovery moves for five turns. | Open calc with this move |
Future Sight PsychicSpecial | HeartGold / SoulSilver | 64 | — | — | — | — | Power 120Acc 100PP 10 | |
Healing Wish PsychicStatus | HeartGold / SoulSilver | 73 | — | — | — | — | PP 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Open calc with this move |
Leaf Storm GrassSpecial | HeartGold / SoulSilver | 82 | — | — | — | — | Power 130Acc 90PP 5 | |
Perish Song NormalStatus | HeartGold / SoulSilver | 91 | — | — | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Aerial Ace FlyingPhysical | HeartGold / SoulSilver | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Calm Mind PsychicStatus | HeartGold / SoulSilver | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | HeartGold / SoulSilver | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | HeartGold / SoulSilver | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Drain GrassSpecial | HeartGold / SoulSilver | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | HeartGold / SoulSilver | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | HeartGold / SoulSilver | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | HeartGold / SoulSilver | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | HeartGold / SoulSilver | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Silver Wind BugSpecial | HeartGold / SoulSilver | — | TM62 | — | — | — | Power 60Acc 100PP 5 | |
Skill Swap PsychicStatus | HeartGold / SoulSilver | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stealth Rock RockStatus | HeartGold / SoulSilver | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | HeartGold / SoulSilver | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | HeartGold / SoulSilver | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
U-turn BugPhysical | HeartGold / SoulSilver | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Earth Power GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Helping Hand NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Last Resort NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Magic Coat PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Seed Bomb GrassPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Sucker Punch DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Swift NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Synthesis GrassStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Trick PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Uproar NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Worry Seed GrassStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | Open calc with this move |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
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A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user slams a barrage of hard- shelled seeds down on the foe from above.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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